gzdoom/wadsrc/static/mapinfo/tnt.txt
Christoph Oelckers 505031fa5a - removed gamemission variable because it wasn't used anywhere.
- removed gamemode variable. All it was used for were some checks that
  really should depend on GI_MAPxx.
- Externalized all internal gameinfo definitions.
- added include to MAPINFO parser.
- split IWAD detection code off from d_main.cpp into its own file.
- disabled gamemission based switch filtering because it is not useful.
- added GAMEINFO submission by Blzut3 with significant modifications. There
  is no GAMEINFO lump. Instead all information is placed in MAPINFO, except
  the data that is needed to decide which WADs to autoload.


SVN r1497 (trunk)
2009-03-22 11:37:56 +00:00

424 lines
6.4 KiB
Text

// MAPINFO for TNT. Exactly the same as Doom 2, except it
// has different map names and cluster messages.
include "mapinfo/doomcommon.txt"
clearepisodes
episode map01
{
name = "TNT: Evilution"
key = "t"
}
defaultmap
{
sucktime = 1
}
map MAP01 lookup "THUSTR_1"
{
titlepatch = "CWILV00"
next = "MAP02"
secretnext = "MAP02"
sky1 = "SKY1"
cluster = 5
par = 30
music = "$MUSIC_RUNNIN"
}
map MAP02 lookup "THUSTR_2"
{
titlepatch = "CWILV01"
next = "MAP03"
secretnext = "MAP03"
sky1 = "SKY1"
cluster = 5
par = 90
music = "$MUSIC_STALKS"
}
map MAP03 lookup "THUSTR_3"
{
titlepatch = "CWILV02"
next = "MAP04"
secretnext = "MAP04"
sky1 = "SKY1"
cluster = 5
par = 120
music = "$MUSIC_COUNTD"
}
map MAP04 lookup "THUSTR_4"
{
titlepatch = "CWILV03"
next = "MAP05"
secretnext = "MAP05"
sky1 = "SKY1"
cluster = 5
par = 120
music = "$MUSIC_BETWEE"
}
map MAP05 lookup "THUSTR_5"
{
titlepatch = "CWILV04"
next = "MAP06"
secretnext = "MAP06"
sky1 = "SKY1"
cluster = 5
par = 90
music = "$MUSIC_DOOM"
}
map MAP06 lookup "THUSTR_6"
{
titlepatch = "CWILV05"
next = "MAP07"
secretnext = "MAP07"
sky1 = "SKY1"
cluster = 5
par = 150
music = "$MUSIC_THE_DA"
}
map MAP07 lookup "THUSTR_7"
{
titlepatch = "CWILV06"
next = "MAP08"
secretnext = "MAP08"
sky1 = "SKY1"
cluster = 6
par = 120
map07special
music = "$MUSIC_SHAWN"
}
map MAP08 lookup "THUSTR_8"
{
titlepatch = "CWILV07"
next = "MAP09"
secretnext = "MAP09"
sky1 = "SKY1"
cluster = 6
par = 120
music = "$MUSIC_DDTBLU"
}
map MAP09 lookup "THUSTR_9"
{
titlepatch = "CWILV08"
next = "MAP10"
secretnext = "MAP10"
sky1 = "SKY1"
cluster = 6
par = 270
music = "$MUSIC_IN_CIT"
}
map MAP10 lookup "THUSTR_10"
{
titlepatch = "CWILV09"
next = "MAP11"
secretnext = "MAP11"
sky1 = "SKY1"
cluster = 6
par = 90
music = "$MUSIC_DEAD"
}
map MAP11 lookup "THUSTR_11"
{
titlepatch = "CWILV10"
next = "MAP12"
secretnext = "MAP12"
sky1 = "SKY1"
cluster = 6
par = 210
music = "$MUSIC_STLKS2"
}
map MAP12 lookup "THUSTR_12"
{
titlepatch = "CWILV11"
next = "MAP13"
secretnext = "MAP13"
sky1 = "SKY2"
cluster = 7
par = 150
music = "$MUSIC_THEDA2"
}
map MAP13 lookup "THUSTR_13"
{
titlepatch = "CWILV12"
next = "MAP14"
secretnext = "MAP14"
sky1 = "SKY2"
cluster = 7
par = 150
music = "$MUSIC_DOOM2"
}
map MAP14 lookup "THUSTR_14"
{
titlepatch = "CWILV13"
next = "MAP15"
secretnext = "MAP15"
sky1 = "SKY2"
cluster = 7
par = 150
music = "$MUSIC_DDTBL2"
}
map MAP15 lookup "THUSTR_15"
{
titlepatch = "CWILV14"
next = "MAP16"
secretnext = "MAP31"
sky1 = "SKY2"
cluster = 7
par = 210
music = "$MUSIC_RUNNI2"
}
map MAP16 lookup "THUSTR_16"
{
titlepatch = "CWILV15"
next = "MAP17"
secretnext = "MAP17"
sky1 = "SKY2"
cluster = 7
par = 150
music = "$MUSIC_DEAD2"
}
map MAP17 lookup "THUSTR_17"
{
titlepatch = "CWILV16"
next = "MAP18"
secretnext = "MAP18"
sky1 = "SKY2"
cluster = 7
par = 420
music = "$MUSIC_STLKS3"
}
map MAP18 lookup "THUSTR_18"
{
titlepatch = "CWILV17"
next = "MAP19"
secretnext = "MAP19"
sky1 = "SKY2"
cluster = 7
par = 150
music = "$MUSIC_ROMERO"
}
map MAP19 lookup "THUSTR_19"
{
titlepatch = "CWILV18"
next = "MAP20"
secretnext = "MAP20"
sky1 = "SKY2"
cluster = 7
par = 210
music = "$MUSIC_SHAWN2"
}
map MAP20 lookup "THUSTR_20"
{
titlepatch = "CWILV19"
next = "MAP21"
secretnext = "MAP21"
sky1 = "SKY2"
cluster = 7
par = 150
music = "$MUSIC_MESSAG"
}
map MAP21 lookup "THUSTR_21"
{
titlepatch = "CWILV20"
next = "MAP22"
secretnext = "MAP22"
sky1 = "SKY3"
cluster = 8
par = 240
music = "$MUSIC_COUNT2"
}
map MAP22 lookup "THUSTR_22"
{
titlepatch = "CWILV21"
next = "MAP23"
secretnext = "MAP23"
sky1 = "SKY3"
cluster = 8
par = 150
music = "$MUSIC_DDTBL3"
}
map MAP23 lookup "THUSTR_23"
{
titlepatch = "CWILV22"
next = "MAP24"
secretnext = "MAP24"
sky1 = "SKY3"
cluster = 8
par = 180
music = "$MUSIC_AMPIE"
}
map MAP24 lookup "THUSTR_24"
{
titlepatch = "CWILV23"
next = "MAP25"
secretnext = "MAP25"
sky1 = "SKY3"
cluster = 8
par = 150
music = "$MUSIC_THEDA3"
}
map MAP25 lookup "THUSTR_25"
{
titlepatch = "CWILV24"
next = "MAP26"
secretnext = "MAP26"
sky1 = "SKY3"
cluster = 8
par = 150
music = "$MUSIC_ADRIAN"
}
map MAP26 lookup "THUSTR_26"
{
titlepatch = "CWILV25"
next = "MAP27"
secretnext = "MAP27"
sky1 = "SKY3"
cluster = 8
par = 300
music = "$MUSIC_MESSG2"
}
map MAP27 lookup "THUSTR_27"
{
titlepatch = "CWILV26"
next = "MAP28"
secretnext = "MAP28"
sky1 = "SKY3"
cluster = 8
par = 330
music = "$MUSIC_ROMER2"
}
map MAP28 lookup "THUSTR_28"
{
titlepatch = "CWILV27"
next = "MAP29"
secretnext = "MAP29"
sky1 = "SKY3"
cluster = 8
par = 420
music = "$MUSIC_TENSE"
}
map MAP29 lookup "THUSTR_29"
{
titlepatch = "CWILV28"
next = "MAP30"
secretnext = "MAP30"
sky1 = "SKY3"
cluster = 8
par = 300
music = "$MUSIC_SHAWN3"
}
map MAP30 lookup "THUSTR_30"
{
titlepatch = "CWILV29"
next = "EndGameC"
secretnext = "EndGameC"
sky1 = "SKY3"
cluster = 8
par = 180
allowmonstertelefrags
music = "$MUSIC_OPENIN"
}
map MAP31 lookup "THUSTR_31"
{
titlepatch = "CWILV30"
next = "MAP16"
secretnext = "MAP32"
sky1 = "SKY3"
cluster = 9
par = 120
music = "$MUSIC_EVIL"
}
map MAP32 lookup "THUSTR_32"
{
titlepatch = "CWILV31"
next = "MAP16"
secretnext = "MAP16"
sky1 = "SKY3"
cluster = 10
par = 30
music = "$MUSIC_ULTIMA"
}
// DOOM II first cluster (up thru level 6)
cluster 5
{
flat = "SLIME16"
music = "$MUSIC_READ_M"
exittext = lookup, "T1TEXT"
}
// DOOM II second cluster (up thru level 11)
cluster 6
{
flat = "RROCK14"
music = "$MUSIC_READ_M"
exittext = lookup, "T2TEXT"
}
// DOOM II third cluster (up thru level 20)
cluster 7
{
flat = "RROCK07"
music = "$MUSIC_READ_M"
exittext = lookup, "T3TEXT"
}
// DOOM II fourth cluster (up thru level 30)
cluster 8
{
flat = "RROCK17"
music = "$MUSIC_READ_M"
exittext = lookup, "T4TEXT"
}
// DOOM II fifth cluster (level 31)
cluster 9
{
flat = "RROCK13"
music = "$MUSIC_READ_M"
entertext = lookup, "T5TEXT"
}
// DOOM II sixth cluster (level 32)
cluster 10
{
flat = "RROCK19"
music = "$MUSIC_READ_M"
entertext = lookup, "T6TEXT"
}