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222 lines
8.3 KiB
Text
222 lines
8.3 KiB
Text
#include "xlat/doom.txt"
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// xlat file for Eternity levels.
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// Many specials are unsupported, especially portal stuff.
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// Some unsupported linedefs wouldn't be hard to add to ZDoom,
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// or are already there but implemented differently. Others are
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// practically impossible, or aren't worth the effort.
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define Unsupported (0)
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enum
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{
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Init_EDSector = 253,
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Init_EDLine = 254
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}
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// The tag for such a line is actually a key to find, in an ExtraData lump
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// indicated for the current level by the EMAPINFO lump, what line special
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// to actually use. This is how parameterized linedefs are used by Eternity
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// in the Doom format.
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270 = 0, Static_Init(tag, Init_EDLine) // "ExtraDataSpecial"
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// These two are standard MBF specials, no need to redefine them, they're in xlat/doom.txt
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// 271 = 0, Static_Init (tag, Init_TransferSky, 0)
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// 272 = 0, Static_Init (tag, Init_TransferSky, 1)
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273 = WALK|REP|FIRSTSIDE, ACS_Execute(tag)
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274 = WALK, ACS_Execute(tag)
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275 = WALK|FIRSTSIDE, ACS_Execute(tag)
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276 = USE|REP, ACS_Execute(tag)
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277 = USE, ACS_Execute(tag)
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278 = SHOOT|REP, ACS_Execute(tag)
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279 = SHOOT, ACS_Execute(tag)
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280 = WALK|REP, ACS_Execute(tag)
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// 3D mid-textures
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281 = 0, Sector_Attach3DMidtex(tag, 0, 0) // "3DMidTex_MoveWithFloor"
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282 = 0, Sector_Attach3DMidtex(tag, 0, 1) // "3DMidTex_MoveWithCeiling"
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// Plane portals are not supported in ZDoom, though they probably wouldn't be too hard to implement.
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283 = 0, Unsupported() // "Portal_PlaneCeiling"
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284 = 0, Unsupported() // "Portal_PlaneFloor"
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285 = 0, Unsupported() // "Portal_PlaneFloorCeiling"
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286 = 0, Unsupported() // "Portal_HorizonCeiling"
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287 = 0, Unsupported() // "Portal_HorizonFloor"
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288 = 0, Unsupported() // "Portal_HorizonFloorCeiling"
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289 = 0, Unsupported() // "Portal_LineTransfer"
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// Skybox portals
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290 = 0, Sector_SetPortal(tag, 2, 1, 1, 0) // "Portal_SkyboxCeiling"
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291 = 0, Sector_SetPortal(tag, 2, 0, 1, 0) // "Portal_SkyboxFloor"
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292 = 0, Sector_SetPortal(tag, 2, 2, 1, 0) // "Portal_SkyboxFloorCeiling"
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// Sector specials
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293 = 0, Sector_SetWind(tag, 0, 0, 1) // "TransferHereticWind"
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294 = 0, Sector_SetCurrent(tag, 0, 0, 1) // "TransferHereticCurrent"
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// Anchored portals -- Sector_SetPortal needs to allow to set both floor and ceiling, though.
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295 = 0, Sector_SetPortal(tag, 0, 1, 1, 0) // "Portal_AnchoredCeiling"
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296 = 0, Sector_SetPortal(tag, 0, 0, 1, 0) // "Portal_AnchoredFloor"
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297 = 0, Sector_SetPortal(tag, 0, 2, 1, 0) // "Portal_AnchoredFloorCeiling"
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298 = 0, Sector_SetPortal(tag, 0, 1, 0, 0) // "Portal_AnchorLine"
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299 = 0, Sector_SetPortal(tag, 0, 0, 0, 0) // "Portal_AnchorLineFloor"
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// Parameterized linedefs
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// They are never used directly in Doom-format maps. Instead, it passes through ExtraData and 270.
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// Hexen format is incomplete; and Quasar wants to use ZDoom-compatible special values for UDMF.
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// The translation here is for the odd Extradata that specifies them as numbers.
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300 = 0, Door_Raise(0)
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301 = 0, Door_Open(0)
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302 = 0, Door_Close(0)
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303 = 0, Door_CloseWaitOpen(0)
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304 = 0, Door_WaitRaise(0)
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305 = 0, Door_WaitClose(0)
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306 = 0, Floor_RaiseToHighest(0)
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307 = 0, Floor_LowerToHighestEE(0)
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308 = 0, Floor_RaiseToLowest(0)
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309 = 0, Floor_LowerToLowest(0)
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310 = 0, Floor_RaiseToNearest(0)
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311 = 0, Floor_LowerToNearest(0)
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312 = 0, Floor_RaiseToLowestCeiling(0)
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313 = 0, Floor_LowerToLowestCeiling(0)
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314 = 0, Floor_RaiseToCeiling(0)
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315 = 0, Floor_RaiseByTexture(0)
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316 = 0, Floor_LowerByTexture(0)
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317 = 0, Floor_RaiseByValue(0)
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318 = 0, Floor_LowerByValue(0)
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319 = 0, Floor_MoveToValue(0)
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320 = 0, Floor_RaiseInstant(0)
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321 = 0, Floor_LowerInstant(0)
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322 = 0, Floor_ToCeilingInstant(0)
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323 = 0, Ceiling_RaiseToHighest(0)
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324 = 0, Ceiling_ToHighestInstant(0)
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325 = 0, Ceiling_RaiseToNearest(0)
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326 = 0, Ceiling_LowerToNearest(0)
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327 = 0, Ceiling_RaiseToLowest(0)
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328 = 0, Ceiling_LowerToLowest(0)
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329 = 0, Ceiling_RaiseToHighestFloor(0)
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330 = 0, Ceiling_LowerToHighestFloor(0)
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331 = 0, Ceiling_ToFloorInstant(0)
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332 = 0, Ceiling_LowerToFloor(0)
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333 = 0, Ceiling_RaiseByTexture(0)
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334 = 0, Ceiling_LowerByTexture(0)
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335 = 0, Ceiling_RaiseByValue(0)
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336 = 0, Ceiling_LowerByValue(0)
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337 = 0, Ceiling_MoveToValue(0)
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338 = 0, Ceiling_RaiseInstant(0)
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339 = 0, Ceiling_LowerInstant(0)
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340 = 0, Stairs_BuildUpDoom(0)
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341 = 0, Stairs_BuildDownDoom(0)
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342 = 0, Stairs_BuildUpDoomSync(0)
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343 = 0, Stairs_BuildDownDoomSync(0)
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// Two-way portals are just the same as the simple types.
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344 = 0, Sector_SetPortal(tag, 0, 1, 1, 0) // "Portal_AnchoredCeiling"
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345 = 0, Sector_SetPortal(tag, 0, 0, 1, 0) // "Portal_AnchoredFloor"
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346 = 0, Sector_SetPortal(tag, 0, 1, 0, 0) // "Portal_AnchorLine"
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347 = 0, Sector_SetPortal(tag, 0, 0, 0, 0) // "Portal_AnchorLineFloor"
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// More parameterized linedefs
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348 = 0, Polyobj_StartLine(0)
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349 = 0, Polyobj_ExplicitLine(0)
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350 = 0, Polyobj_DoorSlide(0)
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351 = 0, Polyobj_DoorSwing(0)
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352 = 0, Polyobj_Move(0)
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353 = 0, Polyobj_OR_Move(0)
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354 = 0, Polyobj_RotateRight(0)
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355 = 0, Polyobj_OR_RotateRight(0)
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356 = 0, Polyobj_RotateLeft(0)
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357 = 0, Polyobj_OR_RotateLeft(0)
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// Eternity's linked portals, vertical link version (floor-to-ceiling)
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358 = 0, Sector_SetPortal(tag, 6, 1, 1, 0) // "Portal_AnchoredCeiling"
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359 = 0, Sector_SetPortal(tag, 6, 0, 1, 0) // "Portal_AnchoredFloor"
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360 = 0, Sector_SetPortal(tag, 6, 1, 0, 0) // "Portal_AnchorLine"
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361 = 0, Sector_SetPortal(tag, 6, 0, 0, 0) // "Portal_AnchorLineFloor"
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// Even more parameterized linedefs
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362 = 0, Pillar_Build(0)
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363 = 0, Pillar_BuildAndCrush(0)
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364 = 0, Pillar_Open(0)
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365 = 0, ACS_Execute(0)
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366 = 0, ACS_Suspend(0)
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367 = 0, ACS_Terminate(0)
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368 = 0, Light_RaiseByValue(0)
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369 = 0, Light_LowerByValue(0)
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370 = 0, Light_ChangeToValue(0)
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371 = 0, Light_Fade(0)
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372 = 0, Light_Glow(0)
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373 = 0, Light_Flicker(0)
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374 = 0, Light_Strobe(0)
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375 = 0, Radius_Quake(0)
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// Eternity's linked portals, horizontal link version (wall-to-wall)
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376 = 0, Line_SetPortal(0, tag, 4) // "Portal_LinkedLineToLine"
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377 = 0, Line_SetPortal(1, tag, 4) // "Portal_LinkedLineToLineAnchor"
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// The famous Hexen linedef
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378 = 0, Line_SetIdentification(0)
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// Attached sectors == linked sectors; However, the implementation in Eternity
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// is based on front sectors of tagged lines, not on sector tags. So instead
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// of Sector_SetLink, we pass through Static_Init to translate those.
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379 = 0, Static_Init(tag, 3, 1) // "Attach_SetCeilingControl"
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380 = 0, Static_Init(tag, 3, 0) // "Attach_SetFloorControl"
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381 = 0, Static_Init(0, 3, 0, 1) // "Attach_FloorToControl"
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382 = 0, Static_Init(0, 3, 1, 2) // "Attach_CeilingToControl"
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383 = 0, Static_Init(0, 3, 0, 5) // "Attach_MirrorFloorToControl"
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384 = 0, Static_Init(0, 3, 0, 10) // "Attach_MirrorCeilingToControl"
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// Attach tagged portal to front sector
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385 = 0, Sector_SetPortal(0, 1, 3, tag) // "Apply_PortalToFrontsector"
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// Slopes!
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386 = 0, Plane_Align (1, 0) // "Slope_FrontsectorFloor"
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387 = 0, Plane_Align (0, 1) // "Slope_FrontsectorCeiling"
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388 = 0, Plane_Align (1, 1) // "Slope_FrontsectorFloorAndCeiling"
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389 = 0, Plane_Align (2, 0) // "Slope_BacksectorFloor"
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390 = 0, Plane_Align (0, 2) // "Slope_BacksectorCeiling"
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391 = 0, Plane_Align (2, 2) // "Slope_BacksectorFloorAndCeiling"
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392 = 0, Plane_Align (2, 1) // "Slope_BackFloorAndFrontCeiling"
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393 = 0, Plane_Align (1, 2) // "Slope_BackCeilingAndFrontFloor"
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394 = 0, Plane_Copy (tag, 0) // "Slope_FrontFloorToTaggedSlope"
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395 = 0, Plane_Copy (0, tag) // "Slope_FrontCeilingToTaggedSlope"
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396 = 0, Plane_Copy(tag, tag)// "Slope_FrontFloorAndCeilingToTaggedSlope"
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// Last parameterized linedefs
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397 = 0, Floor_Waggle(0)
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398 = 0, Thing_Spawn(0)
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399 = 0, Thing_SpawnNoFog(0)
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400 = 0, Teleport_EndGame(0)
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401 = 0, Static_Init(tag, Init_EDSector)
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402 = 0, Thing_Projectile(0)
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403 = 0, Thing_ProjectileGravity(0)
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404 = 0, Thing_Activate(0)
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405 = 0, Thing_Deactivate(0)
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410 = 0, Plat_PerpetualRaise(0)
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411 = 0, Plat_Stop(0)
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412 = 0, Plat_DownWaitUpStay(0)
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413 = 0, Plat_DownByValue(0)
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414 = 0, Plat_UpWaitDownStay(0)
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415 = 0, Plat_UpByValue(0)
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416 = 0, Floor_LowerToHighest(0)
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420 = 0, ACS_ExecuteWithResult(0)
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421 = 0, Thing_ChangeTID(0)
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422 = 0, Thing_Raise(0)
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423 = 0, Thing_Stop(0)
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424 = 0, ThrustThing(0)
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425 = 0, ThrustThingZ(0)
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426 = 0, DamageThing(0)
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427 = 0, Thing_Damage(0)
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428 = 0, Thing_Destroy(0)
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429 = 0, Door_LockedRaise(0)
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430 = 0, ACS_LockedExecute(0)
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431 = 0, Floor_Donut(0)
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432 = 0, Ceiling_CrushAndRaise(0)
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433 = 0, Ceiling_CrushStop(0)
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434 = 0, Ceiling_CrushRaiseAndStay(0)
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435 = 0, Ceiling_LowerAndCrush(0)
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