gzdoom/src/textures
Christoph Oelckers 41a0e6af4a - removed the D3D texture atlas implementation.
This is a necessary first step for simplifying the texture handling in order to refactor it.

# Conflicts:
#	src/gl/system/gl_swframebuffer.cpp
#	src/textures/textures.h
#	src/win32/fb_d3d9.cpp
2018-03-26 22:05:35 +02:00
..
anim_switches.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
animations.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
automaptexture.cpp - adjustments and fixes for alphatextures: 2018-03-22 00:29:01 +01:00
backdroptexture.cpp - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
bitmap.cpp - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
bitmap.h - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
buildtexture.cpp - fixed: FBuildTexture::CopyTrueColorPixels returned incorrect transparency information 2018-03-26 11:46:33 +02:00
canvastexture.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
ddstexture.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
emptytexture.cpp - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
flattexture.cpp - adjustments and fixes for alphatextures: 2018-03-22 00:29:01 +01:00
imgztexture.cpp - fixed incorrect translation table that was used to process grayscale patch and IMGZ textures. 2018-03-22 22:49:42 +01:00
jpegtexture.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
md5check.cpp - added missing checksum file. 2018-03-22 22:30:09 +01:00
multipatchtexture.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
patchtexture.cpp - fixed incorrect translation table that was used to process grayscale patch and IMGZ textures. 2018-03-22 22:49:42 +01:00
pcxtexture.cpp - finished verification of proper texture generation and fixed a few remaining issues. 2018-03-23 19:52:08 +01:00
pngtexture.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
rawpagetexture.cpp - adjustments and fixes for alphatextures: 2018-03-22 00:29:01 +01:00
shadertexture.cpp - made it compile again. 2018-03-18 13:47:40 +01:00
skyboxtexture.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
skyboxtexture.h - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
texture.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
texturemanager.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
textures.h - removed the D3D texture atlas implementation. 2018-03-26 22:05:35 +02:00
tgatexture.cpp - finished verification of proper texture generation and fixed a few remaining issues. 2018-03-23 19:52:08 +01:00
warpbuffer.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
warptexture.cpp - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
worldtexture.cpp - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00