mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 20:43:15 +00:00
8381092cce
* handle brightmaps in the main shader instead of keeping separate instances around. * added detail and glow layers from Raze. * fixed material setup which could not guarantee that everything was initialized correctly. * for warped textures, warp all layers. With this brightmaps finally work on warped textures. Note: Vulkan reports a "device lost" error with this which still needs to be investigated.
8 lines
248 B
GLSL
8 lines
248 B
GLSL
|
|
void SetupMaterial(inout Material material)
|
|
{
|
|
SetMaterialProps(material, vTexCoord.st);
|
|
material.Specular = texture(speculartexture, vTexCoord.st).rgb;
|
|
material.Glossiness = uSpecularMaterial.x;
|
|
material.SpecularLevel = uSpecularMaterial.y;
|
|
}
|