gzdoom/wadsrc/static/zscript/actors/inventory
jekyllgrim d0288264a2
Add Actor.CanReceive (#2295)
Adds CanReceive() to Actor, called by items from CallTryPickup(). This will let actors themselves determine if they can receive the item before any other checks.

Co-authored-by: Rachael Alexanderson <18584402+madame-rachelle@users.noreply.github.com>
2024-01-04 07:24:32 -05:00
..
ammo.zs - add sv_ammofactor to change the skill adjustment for ammo 2022-05-18 15:09:13 -04:00
armor.zs Revert "Added support for standard DamageFactor property on Armor, PowerProtection and PowerDamage items." 2020-02-10 15:38:12 -03:00
health.zs - removed the leftovers of the removed savedamount variable. 2019-04-26 12:00:58 +02:00
inv_misc.zs Add sv_coopsharekeys - in coop, picking up a key will distribute it to all online players 2023-11-11 20:50:31 -05:00
inventory.zs Add Actor.CanReceive (#2295) 2024-01-04 07:24:32 -05:00
powerups.zs - remove some double semicolons 2023-09-19 07:29:36 -04:00
stateprovider.zs warn when fewer returns than expected are given for a function 2023-10-15 18:51:05 +02:00
weaponpiece.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
weapons.zs Fix vanilla weapon functions passing ammo count to DepleteAmmo 2023-12-10 07:19:21 +01:00