gzdoom/src/gl
Christoph Oelckers a27181cb0b - partial adjustments.
No point changing all the viewx/y/z stuff when that is about to get floatified next.
2016-03-31 21:42:27 +02:00
..
data - adjustments. 2016-03-30 20:01:44 +02:00
dynlights - partial adjustments. 2016-03-31 21:42:27 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - some adjustments for voxels. 2016-03-24 16:10:17 +01:00
renderer - adjustments. 2016-03-30 20:01:44 +02:00
scene - partial adjustments. 2016-03-31 21:42:27 +02:00
shaders - added necessary state to implement 3D light splitting using hardware clipping planes. 2016-01-30 23:01:11 +01:00
stereo3d - adjustments for floating point changes. 2016-03-21 02:57:02 +01:00
system - adjustments in GL code. 2016-03-25 15:14:09 +01:00
textures - adjustments to GL code for texture scale and vertex coordinate access. 2016-03-29 11:26:33 +02:00
unused - moved gl_builddraw.cpp to a new 'unused' directory and also added gl_sections, which is needed by the Build algorithm to preprocess the level. 2016-02-02 12:07:07 +01:00
utility - adjustments. 2016-03-30 20:01:44 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00