mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-06 13:01:03 +00:00
161 lines
2.9 KiB
Text
161 lines
2.9 KiB
Text
|
|
// The Almighty Sigil! ------------------------------------------------------
|
|
|
|
ACTOR Sigil : Weapon native
|
|
{
|
|
|
|
Weapon.Kickback 100
|
|
Weapon.SelectionOrder 4000
|
|
Health 1
|
|
+FLOORCLIP
|
|
+WEAPON.CHEATNOTWEAPON
|
|
Inventory.PickupSound "weapons/sigilcharge"
|
|
Tag "$TAG_SIGIL"
|
|
Inventory.Icon "I_SGL1"
|
|
Inventory.PickupMessage "$TXT_SIGIL"
|
|
|
|
action native A_SelectPiece ();
|
|
action native A_SelectSigilView ();
|
|
action native A_SelectSigilDown ();
|
|
action native A_SelectSigilAttack ();
|
|
action native A_SigilCharge ();
|
|
action native A_FireSigil1 ();
|
|
action native A_FireSigil2 ();
|
|
action native A_FireSigil3 ();
|
|
action native A_FireSigil4 ();
|
|
action native A_FireSigil5 ();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
SIGL A 1
|
|
SIGL A -1 A_SelectPiece
|
|
Stop
|
|
SIGL B -1
|
|
Stop
|
|
SIGL C -1
|
|
Stop
|
|
SIGL D -1
|
|
Stop
|
|
SIGL E -1
|
|
Stop
|
|
Ready:
|
|
SIGH A 0 Bright A_SelectSigilView
|
|
Wait
|
|
SIGH A 1 Bright A_WeaponReady
|
|
Wait
|
|
SIGH B 1 Bright A_WeaponReady
|
|
Wait
|
|
SIGH C 1 Bright A_WeaponReady
|
|
Wait
|
|
SIGH D 1 Bright A_WeaponReady
|
|
Wait
|
|
SIGH E 1 Bright A_WeaponReady
|
|
Wait
|
|
Deselect:
|
|
SIGH A 1 Bright A_SelectSigilDown
|
|
Wait
|
|
SIGH A 1 Bright A_Lower
|
|
Wait
|
|
SIGH B 1 Bright A_Lower
|
|
Wait
|
|
SIGH C 1 Bright A_Lower
|
|
Wait
|
|
SIGH D 1 Bright A_Lower
|
|
Wait
|
|
SIGH E 1 Bright A_Lower
|
|
Wait
|
|
Select:
|
|
SIGH A 1 Bright A_SelectSigilView
|
|
Wait
|
|
SIGH A 1 Bright A_Raise
|
|
Wait
|
|
SIGH B 1 Bright A_Raise
|
|
Wait
|
|
SIGH C 1 Bright A_Raise
|
|
Wait
|
|
SIGH D 1 Bright A_Raise
|
|
Wait
|
|
SIGH E 1 Bright A_Raise
|
|
Wait
|
|
|
|
Fire:
|
|
SIGH A 0 Bright A_SelectSigilAttack
|
|
|
|
SIGH A 18 Bright A_SigilCharge
|
|
SIGH A 3 Bright A_GunFlash
|
|
SIGH A 10 A_FireSigil1
|
|
SIGH A 5
|
|
Goto Ready
|
|
|
|
SIGH B 18 Bright A_SigilCharge
|
|
SIGH B 3 Bright A_GunFlash
|
|
SIGH B 10 A_FireSigil2
|
|
SIGH B 5
|
|
Goto Ready
|
|
|
|
SIGH C 18 Bright A_SigilCharge
|
|
SIGH C 3 Bright A_GunFlash
|
|
SIGH C 10 A_FireSigil3
|
|
SIGH C 5
|
|
Goto Ready
|
|
|
|
SIGH D 18 Bright A_SigilCharge
|
|
SIGH D 3 Bright A_GunFlash
|
|
SIGH D 10 A_FireSigil4
|
|
SIGH D 5
|
|
Goto Ready
|
|
|
|
SIGH E 18 Bright A_SigilCharge
|
|
SIGH E 3 Bright A_GunFlash
|
|
SIGH E 10 A_FireSigil5
|
|
SIGH E 5
|
|
Goto Ready
|
|
Flash:
|
|
SIGF A 4 Bright A_Light2
|
|
SIGF B 6 Bright A_LightInverse
|
|
SIGF C 4 Bright A_Light1
|
|
SIGF C 0 Bright A_Light0
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Sigil 1 ------------------------------------------------------------------
|
|
|
|
ACTOR Sigil1 : Sigil
|
|
{
|
|
Inventory.Icon "I_SGL1"
|
|
Health 1
|
|
}
|
|
|
|
// Sigil 2 ------------------------------------------------------------------
|
|
|
|
ACTOR Sigil2 : Sigil
|
|
{
|
|
Inventory.Icon "I_SGL2"
|
|
Health 2
|
|
}
|
|
|
|
// Sigil 3 ------------------------------------------------------------------
|
|
|
|
ACTOR Sigil3 : Sigil
|
|
{
|
|
Inventory.Icon "I_SGL3"
|
|
Health 3
|
|
}
|
|
|
|
// Sigil 4 ------------------------------------------------------------------
|
|
|
|
ACTOR Sigil4 : Sigil
|
|
{
|
|
Inventory.Icon "I_SGL4"
|
|
Health 4
|
|
}
|
|
|
|
// Sigil 5 ------------------------------------------------------------------
|
|
|
|
ACTOR Sigil5 : Sigil
|
|
{
|
|
Inventory.Icon "I_SGL5"
|
|
Health 5
|
|
}
|