GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Timothy Quinn a15216c90f - fixed rendering of one-sided line portals in the hardware renderer
# draw upper and lower textures when the back sector does not properly match
# do not draw middle textures on portal lines
# minor optimization to 'is***Portal' functions to avoid memory access in the most common case of no portal being present.
2021-03-05 12:02:31 +01:00
.github/workflows - replace gcc 9 with 10 in continuous integration workflow 2021-02-06 15:01:08 +02:00
bin/windows/zmusic Squashed commit of the following: (#1248) 2020-12-10 09:16:28 -05:00
cmake - add missing __arch64__ detection to the main #if section in TargetArch 2020-12-13 02:23:15 -05:00
docs - changed license of portal.cpp to GPLv3 2019-08-21 21:31:12 +02:00
fm_banks Re-compute all sound delays inside of GENMIDI.GS.wopl 2020-10-04 08:14:22 +02:00
libraries - fixed wrong gdtoa definitions for Apple ARM64 2021-01-28 12:56:10 +02:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs Add handling for drawfullheight flag 2020-01-11 13:24:02 +01:00
src - fixed rendering of one-sided line portals in the hardware renderer 2021-03-05 12:02:31 +01:00
tools - fixed zipdir inability to update empty zip file 2020-11-01 10:24:22 +02:00
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc Add a null check in PlayerPawn::CheckFOV 2021-02-28 20:01:59 +01:00
wadsrc_bm - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
wadsrc_extra - language update. 2021-02-26 10:35:10 +01:00
wadsrc_lights - Strife dynamic light tweaks by ReaperAA. 2020-06-04 00:19:23 +02:00
wadsrc_widescreen - update to current (as of now) version of widepix 2020-10-27 23:21:11 -04:00
.gitattributes - force git to store Windows files with native line-endings. it cannot be trusted to handle crlf correctly. 2020-10-27 12:53:59 -04:00
.gitignore Revert "AsmJit update" 2019-10-07 20:34:55 +02:00
.gitmodules - add submodule for widescreen to Nash's WidePix repository 2020-10-27 10:23:12 -04:00
CMakeLists.txt - enabled Vulkan support by default 2020-12-27 13:29:43 +02:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
README.md Update README.md 2020-12-20 10:26:59 -05:00

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2021 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.