gzdoom/wadsrc
Christoph Oelckers 505031fa5a - removed gamemission variable because it wasn't used anywhere.
- removed gamemode variable. All it was used for were some checks that
  really should depend on GI_MAPxx.
- Externalized all internal gameinfo definitions.
- added include to MAPINFO parser.
- split IWAD detection code off from d_main.cpp into its own file.
- disabled gamemission based switch filtering because it is not useful.
- added GAMEINFO submission by Blzut3 with significant modifications. There
  is no GAMEINFO lump. Instead all information is placed in MAPINFO, except
  the data that is needed to decide which WADs to autoload.


SVN r1497 (trunk)
2009-03-22 11:37:56 +00:00
..
sources - Restructured the action function interface to remove the dependence on 2008-08-12 14:30:07 +00:00
static - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00
CMakeLists.txt - Fixed a double-fclose and memory leaks in zipdir. 2009-03-10 23:56:47 +00:00
dehsupp.lmp - Changed MIDI playback to not bother playing super short songs that don't 2008-03-23 05:24:40 +00:00
wadsrc.vcproj - Fixed: After loading a savegame or unmorphing, a player's weapon slots 2009-03-13 03:18:06 +00:00