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fad406c4c9
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually. This also merges the player_t constructor into the class definition as default values.
153 lines
4.3 KiB
C++
153 lines
4.3 KiB
C++
/*
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** v_font.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2008 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __V_FONT_H__
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#define __V_FONT_H__
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#include "doomtype.h"
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class DCanvas;
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struct FRemapTable;
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class FTexture;
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enum EColorRange : int
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{
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CR_UNDEFINED = -1,
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CR_BRICK,
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CR_TAN,
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CR_GRAY,
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CR_GREY = CR_GRAY,
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CR_GREEN,
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CR_BROWN,
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CR_GOLD,
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CR_RED,
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CR_BLUE,
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CR_ORANGE,
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CR_WHITE,
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CR_YELLOW,
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CR_UNTRANSLATED,
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CR_BLACK,
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CR_LIGHTBLUE,
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CR_CREAM,
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CR_OLIVE,
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CR_DARKGREEN,
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CR_DARKRED,
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CR_DARKBROWN,
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CR_PURPLE,
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CR_DARKGRAY,
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CR_CYAN,
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CR_ICE,
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CR_FIRE,
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CR_SAPPHIRE,
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CR_TEAL,
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NUM_TEXT_COLORS,
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};
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extern int NumTextColors;
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class FFont
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{
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public:
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FFont (const char *fontname, const char *nametemplate, int first, int count, int base, int fdlump, int spacewidth=-1, bool notranslate = false);
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virtual ~FFont ();
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virtual FTexture *GetChar (int code, int *const width) const;
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virtual int GetCharWidth (int code) const;
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FRemapTable *GetColorTranslation (EColorRange range, PalEntry *color = nullptr) const;
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int GetLump() const { return Lump; }
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int GetSpaceWidth () const { return SpaceWidth; }
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int GetHeight () const { return FontHeight; }
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int GetDefaultKerning () const { return GlobalKerning; }
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virtual void LoadTranslations();
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FName GetName() const { return FontName; }
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static FFont *FindFont(FName fontname);
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// Return width of string in pixels (unscaled)
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int StringWidth (const uint8_t *str) const;
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inline int StringWidth (const char *str) const { return StringWidth ((const uint8_t *)str); }
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inline int StringWidth (const FString &str) const { return StringWidth ((const uint8_t *)str.GetChars()); }
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int GetCharCode(int code, bool needpic) const;
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char GetCursor() const { return Cursor; }
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void SetCursor(char c) { Cursor = c; }
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bool NoTranslate() const { return noTranslate; }
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protected:
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FFont (int lump);
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void BuildTranslations (const double *luminosity, const uint8_t *identity,
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const void *ranges, int total_colors, const PalEntry *palette);
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void FixXMoves();
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static int SimpleTranslation (uint8_t *colorsused, uint8_t *translation,
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uint8_t *identity, double **luminosity);
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int FirstChar, LastChar;
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int SpaceWidth;
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int FontHeight;
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int GlobalKerning;
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char Cursor;
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bool noTranslate;
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struct CharData
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{
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FTexture *Pic;
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int XMove;
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} *Chars;
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int ActiveColors;
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TArray<FRemapTable> Ranges;
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uint8_t *PatchRemap;
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int Lump;
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FName FontName = NAME_None;
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FFont *Next;
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static FFont *FirstFont;
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friend struct FontsDeleter;
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friend void V_ClearFonts();
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};
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extern FFont *SmallFont, *SmallFont2, *BigFont, *ConFont, *IntermissionFont;
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void V_InitFonts();
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void V_ClearFonts();
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EColorRange V_FindFontColor (FName name);
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PalEntry V_LogColorFromColorRange (EColorRange range);
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EColorRange V_ParseFontColor (const uint8_t *&color_value, int normalcolor, int boldcolor);
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FFont *V_GetFont(const char *);
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void V_InitFontColors();
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#endif //__V_FONT_H__
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