mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-17 18:01:39 +00:00
b9ac44e8f2
- got rid of glsegextras. This was probably one of the most ill-conceived means to save some memory in ZDoom, but now, when a pure software rendered engine no longer needs to be considered it's just totally useless to keep this mess in.
171 lines
3.7 KiB
C++
171 lines
3.7 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Setup a game, startup stuff.
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//
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//-----------------------------------------------------------------------------
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#ifndef __P_SETUP__
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#define __P_SETUP__
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#include "resourcefiles/resourcefile.h"
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#include "doomdata.h"
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struct MapData
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{
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struct MapLump
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{
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char Name[8];
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FileReader *Reader;
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} MapLumps[ML_MAX];
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bool HasBehavior;
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bool Encrypted;
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bool isText;
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bool InWad;
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int lumpnum;
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FileReader * file;
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FResourceFile * resource;
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MapData()
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{
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memset(MapLumps, 0, sizeof(MapLumps));
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file = NULL;
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resource = NULL;
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lumpnum = -1;
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HasBehavior = false;
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Encrypted = false;
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isText = false;
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InWad = false;
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}
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~MapData()
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{
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for (unsigned int i = 0;i < ML_MAX;++i)
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delete MapLumps[i].Reader;
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delete resource;
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resource = NULL;
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}
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void Seek(unsigned int lumpindex)
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{
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if (lumpindex<countof(MapLumps))
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{
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file = MapLumps[lumpindex].Reader;
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file->Seek(0, SEEK_SET);
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}
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}
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void Read(unsigned int lumpindex, void * buffer, int size = -1)
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{
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if (lumpindex<countof(MapLumps))
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{
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if (size == -1) size = MapLumps[lumpindex].Reader->GetLength();
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Seek(lumpindex);
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file->Read(buffer, size);
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}
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}
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DWORD Size(unsigned int lumpindex)
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{
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if (lumpindex<countof(MapLumps) && MapLumps[lumpindex].Reader)
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{
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return MapLumps[lumpindex].Reader->GetLength();
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}
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return 0;
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}
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void GetChecksum(BYTE cksum[16]);
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};
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MapData * P_OpenMapData(const char * mapname, bool justcheck);
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bool P_CheckMapData(const char * mapname);
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// NOT called by W_Ticker. Fixme. [RH] Is that bad?
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//
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// [RH] The only parameter used is mapname, so I removed playermask and skill.
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// On September 1, 1998, I added the position to indicate which set
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// of single-player start spots should be spawned in the level.
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void P_SetupLevel (const char *mapname, int position);
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void P_FreeLevelData();
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void P_FreeExtraLevelData();
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// Called by startup code.
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void P_Init (void);
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struct line_t;
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struct maplinedef_t;
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void P_LoadTranslator(const char *lumpname);
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void P_TranslateLineDef (line_t *ld, maplinedef_t *mld, int lineindexforid = -1);
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int P_TranslateSectorSpecial (int);
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int GetUDMFInt(int type, int index, const char *key);
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double GetUDMFFloat(int type, int index, const char *key);
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bool P_LoadGLNodes(MapData * map);
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bool P_CheckNodes(MapData * map, bool rebuilt, int buildtime);
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bool P_CheckForGLNodes();
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void P_SetRenderSector();
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struct sidei_t // [RH] Only keep BOOM sidedef init stuff around for init
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{
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union
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{
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// Used when unpacking sidedefs and assigning
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// properties based on linedefs.
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struct
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{
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short tag, special;
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short alpha;
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DWORD map;
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} a;
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// Used when grouping sidedefs into loops.
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struct
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{
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DWORD first, next;
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char lineside;
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} b;
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};
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};
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extern sidei_t *sidetemp;
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extern bool hasglnodes;
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struct FMissingCount
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{
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FMissingCount() : Count(0) {}
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int Count;
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};
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typedef TMap<FString,FMissingCount> FMissingTextureTracker;
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// Record of user data for UDMF maps
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struct FMapThingUserData
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{
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FName Property;
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int Value;
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};
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extern TMap<unsigned,unsigned> MapThingsUserDataIndex; // from mapthing idx -> user data idx
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extern TArray<FMapThingUserData> MapThingsUserData;
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#endif
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