gzdoom/src/hwrenderer
Christoph Oelckers 9ff7e5a4ef - force render buffers to be active.
For modern hardware the fallback path really makes no sense and this allows to simplify some things quite a bit.
2018-06-16 09:37:01 +02:00
..
data - removed unused declarations. 2018-06-14 22:57:08 +02:00
dynlights - force model light to be attenuated 2018-05-25 19:23:47 +02:00
postprocessing - fixed compilation with GCC and Clang 2018-06-14 15:10:49 +03:00
scene - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
textures - fixed generation of brightmaps for sprites. 2018-06-10 08:22:07 +02:00
utility - force render buffers to be active. 2018-06-16 09:37:01 +02:00