gzdoom/src/edf.cpp
2016-01-10 10:05:04 +01:00

295 lines
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7 KiB
C++

/*
** edf.cpp
** Parses Eternity EDF lumps
**
**---------------------------------------------------------------------------
** Copyright 2015 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "w_wad.h"
#include "m_argv.h"
#include "zstring.h"
#include "sc_man.h"
#include "g_level.h"
#include "doomdata.h"
#include "r_defs.h"
#include "info.h"
struct FEdfOptions : public FOptionalMapinfoData
{
FEdfOptions()
{
identifier = "EDF";
}
virtual FOptionalMapinfoData *Clone() const
{
FEdfOptions *newopt = new FEdfOptions;
newopt->identifier = identifier;
newopt->edfName = edfName;
newopt->acsName = acsName;
return newopt;
}
FString edfName;
FString acsName;
};
DEFINE_MAP_OPTION(edf, false)
{
FEdfOptions *opt = info->GetOptData<FEdfOptions>("EDF");
parse.ParseAssign();
parse.sc.MustGetString();
opt->edfName = parse.sc.String;
}
DEFINE_MAP_OPTION(loadacs, false)
{
FEdfOptions *opt = info->GetOptData<FEdfOptions>("EDF");
parse.ParseAssign();
parse.sc.MustGetString();
opt->acsName = parse.sc.String;
}
struct EDFMapthing
{
int recordnum;
int tid;
int type;
fixed_t height;
int args[5];
WORD skillfilter;
DWORD flags;
};
struct EDFLinedef
{
int recordnum;
int special;
int tag;
int id;
int args[5];
float alpha;
DWORD flags;
};
struct EDFSector
{
int recordnum;
DWORD flags;
DWORD flagsRemove;
DWORD flagsAdd;
int damageamount;
int damageinterval;
FNameNoInit damagetype;
// These do not represent any of ZDoom's features. They are maintained like this so that the Add and Remove versions work as intended.
int damageflags;
int damageflagsAdd;
int damageflagsRemove;
// floorterrain (Type TBD)
// ceilingterrain is ignored
// colormaptop/mid/bottom need to be translated into color values (the colormap implementation in Eternity is not the same as in Boom!)
FTransform planexform[2];
DWORD portalflags[2];
fixed_t overlayalpha[2];
};
static TMap<int, EDFLinedef> EDFLines;
static TMap<int, EDFSector> EDFSectors;
static TMap<int, EDFMapthing> EDFThings;
static void parseLinedef(FScanner &sc)
{
}
static void parseSector(FScanner &sc)
{
}
static void parseMapthing(FScanner &sc)
{
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
{
EDFMapthing mt;
memset(&mt, 0, sizeof(mt));
mt.flags |= MTF_SINGLE | MTF_COOPERATIVE | MTF_DEATHMATCH; // EDF uses inverse logic, like Doom.exe
sc.MustGetString();
if (sc.Compare("recordnum"))
{
sc.CheckString("=");
sc.MustGetNumber();
mt.recordnum = sc.Number;
}
else if (sc.Compare("tid"))
{
sc.CheckString("=");
sc.MustGetNumber();
mt.tid = sc.Number;
}
else if (sc.Compare("type"))
{
sc.CheckString("=");
if (sc.CheckNumber())
{
mt.type = sc.Number;
}
else
{
// Class name.
sc.MustGetString();
// According to the Eternity Wiki a name may be prefixed with 'thing:'.
const char *pos = strchr(sc.String, ':'); // Eternity never checks if the prefix actually is 'thing'.
if (pos) pos++;
else pos = sc.String;
const PClass *cls = PClass::FindClass(pos);
if (cls != NULL)
{
FDoomEdMap::Iterator it(DoomEdMap);
FDoomEdMap::Pair *pair;
while (it.NextPair(pair))
{
if (pair->Value.Type == cls)
{
mt.type = pair->Key;
break;
}
}
}
else
{
//Let's hope not something internal to Eternity...
sc.ScriptError("Unknown type '%s'", sc.String);
}
}
}
else if (sc.Compare("args"))
{
sc.CheckString("=");
sc.MustGetStringName("{");
int c = 0;
while (!sc.CheckString("}"))
{
sc.MustGetNumber();
mt.args[c++] = sc.Number;
}
}
else if (sc.Compare("height"))
{
sc.CheckString("=");
sc.MustGetFloat(); // no idea if Eternity allows fractional numbers. Better be safe and do it anyway.
mt.height = FLOAT2FIXED(sc.Float);
}
else if (sc.Compare("options"))
{
do
{
sc.MustGetString();
for (const char *tok = strtok(sc.String, ",+ \t"); tok != NULL; tok = strtok(NULL, ",+ \t"))
{
if (!stricmp(tok, "EASY")) mt.skillfilter |= 3;
else if (!stricmp(tok, "NORMAL")) mt.skillfilter |= 4;
else if (!stricmp(tok, "HARD")) mt.skillfilter |= 24;
else if (!stricmp(tok, "AMBUSH")) mt.flags |= MTF_AMBUSH;
else if (!stricmp(tok, "NOTSINGLE")) mt.flags &= ~MTF_SINGLE;
else if (!stricmp(tok, "NOTDM")) mt.flags &= ~MTF_DEATHMATCH;
else if (!stricmp(tok, "NOTCOOP")) mt.flags &= ~MTF_COOPERATIVE;
else if (!stricmp(tok, "FRIEND")) mt.flags |= MTF_FRIENDLY;
else if (!stricmp(tok, "DORMANT")) mt.flags |= MTF_DORMANT;
else sc.ScriptError("Unknown option '%s'", tok);
}
} while (sc.CheckString("|")); // Unquoted strings with '|' separator - parse as a separate string in the loop.
}
else
{
sc.ScriptError("Unknown property '%s'", sc.String);
}
}
}
void loadEDF()
{
FString filename;
FScanner sc;
EDFLines.Clear();
EDFSectors.Clear();
EDFThings.Clear();
const char *arg = Args->CheckValue("-edf");
if (arg != NULL) filename = arg;
else
{
FEdfOptions *opt = level.info->GetOptData<FEdfOptions>("EDF", false);
if (opt != NULL)
{
filename = opt->edfName;
}
}
if (filename.IsEmpty()) return;
int lump = Wads.CheckNumForFullName(filename, true, ns_global);
if (lump == -1) return;
sc.OpenLumpNum(lump);
sc.SetCMode(true);
while (sc.GetString())
{
if (sc.Compare("linedef"))
{
parseLinedef(sc);
}
else if (sc.Compare("mapthing"))
{
parseMapthing(sc);
}
else if (sc.Compare("sector"))
{
parseSector(sc);
}
else
{
sc.ScriptError("Unknown keyword '%s'", sc.String);
}
}
}