mirror of
https://github.com/ZDoom/gzdoom.git
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784f7ed671
- fixed a few problems that were encountered during conversion: * action specials as action functions were not recognized by the parser. * Player.StartItem could not be parsed. * disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name. * states and defaults were not checked for empty bodies. * the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName.
44 lines
670 B
Text
44 lines
670 B
Text
//===========================================================================
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//
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// Commander Keen
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//
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//===========================================================================
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class CommanderKeen : Actor
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{
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Default
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{
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Health 100;
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Radius 16;
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Height 72;
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Mass 10000000;
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PainChance 256;
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+SOLID
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+SPAWNCEILING
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+NOGRAVITY
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+SHOOTABLE
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+COUNTKILL
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+NOICEDEATH
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+ISMONSTER
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PainSound "keen/pain";
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DeathSound "keen/death";
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}
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States
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{
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Spawn:
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KEEN A -1;
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Loop;
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Death:
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KEEN AB 6;
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KEEN C 6 A_Scream;
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KEEN DEFGH 6;
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KEEN I 6;
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KEEN J 6;
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KEEN K 6 A_KeenDie;
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KEEN L -1;
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Stop;
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Pain:
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KEEN M 4;
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KEEN M 8 A_Pain;
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Goto Spawn;
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}
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}
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