gzdoom/src/scripting
Christoph Oelckers 9f8a5dae21 - scriptified A_BruisAttack.
- removed 'self' as a dedicated token. Internally this gets handled as a normal but implicitly named variable so the token just gets in the way of proper processing.
- removed P_ prefix from SpawnMissile export.
- fixed a crash with misnamed function exports.
2016-10-23 17:15:24 +02:00
..
codegeneration - added an optimization to FxBoolCast that it doesn't force the source value to a 0/1 integer if not explicitly needed. When doing comparisons we do not care about actual values, we only want to know if it is 0 or not. 2016-10-23 15:30:58 +02:00
decorate - reviewed all places where VARF_Action and NAP were used and fixed what was still wrong. 2016-10-22 18:24:47 +02:00
vm - named class functions are working. Yay!! 2016-10-23 14:26:33 +02:00
zscript - scriptified A_BruisAttack. 2016-10-23 17:15:24 +02:00
thingdef.cpp - reviewed all places where VARF_Action and NAP were used and fixed what was still wrong. 2016-10-22 18:24:47 +02:00
thingdef.h - added the required code genration nodes for member function calls. 2016-10-22 12:10:19 +02:00
thingdef_data.cpp - fixed a conversion warning with the pointer-type AActor fields. 2016-10-22 19:43:53 +02:00
thingdef_properties.cpp Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-10-21 19:31:08 +02:00