mirror of
https://github.com/ZDoom/gzdoom.git
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b387752f2f
SVN r1400 (trunk)
77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
/*
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** teaminfo.h
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** Parses TEAMINFO and manages teams.
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**
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**---------------------------------------------------------------------------
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** Copyright 2007-2009 Christopher Westley
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __TEAMINFO_H__
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#define __TEAMINFO_H__
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#include "doomtype.h"
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#include "sc_man.h"
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const int TEAM_NONE = 255;
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const int TEAM_MAXIMUM = 16;
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class FTeam
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{
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public:
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FTeam ();
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void ParseTeamInfo ();
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bool IsValidTeam (unsigned int uiTeam);
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const char *GetName () const;
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int GetPlayerColor () const;
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int GetTextColor () const;
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FString GetLogo () const;
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bool GetAllowCustomPlayerColor () const;
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int m_iPlayerCount;
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int m_iScore;
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int m_iPresent;
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int m_iTies;
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private:
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void ParseTeamDefinition (FScanner &Scan);
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void ClearTeams ();
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FString m_Name;
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BYTE m_GameFilter;
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int m_iPlayerColor;
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FString m_TextColor;
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FString m_Logo;
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bool m_bAllowCustomPlayerColor;
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};
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extern FTeam TeamLibrary;
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extern TArray<FTeam> Teams;
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#endif
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