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4b064d9b5d
- Restored Dehacked music name replacement. SVN r1416 (trunk)
130 lines
3.7 KiB
C
130 lines
3.7 KiB
C
/*
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** gi.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __GI_H__
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#define __GI_H__
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#include "basictypes.h"
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#define GI_MAPxx 0x00000001
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#define GI_PAGESARERAW 0x00000002
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#define GI_SHAREWARE 0x00000004
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#define GI_NOLOOPFINALEMUSIC 0x00000008
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#define GI_INFOINDEXED 0x00000010
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#define GI_MENUHACK 0x00000060
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#define GI_MENUHACK_RETAIL 0x00000020
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#define GI_MENUHACK_EXTENDED 0x00000040 // (Heretic)
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#define GI_MENUHACK_COMMERCIAL 0x00000060
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#define GI_ALWAYSFALLINGDAMAGE 0x00000080
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#define GI_TEASER2 0x00000100 // Alternate version of the Strife Teaser
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#define GI_CHEX_QUEST 0x00000200
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#ifndef EGAMETYPE
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#define EGAMETYPE
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enum EGameType
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{
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GAME_Any = 0,
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GAME_Doom = 1,
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GAME_Heretic = 2,
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GAME_Hexen = 4,
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GAME_Strife = 8,
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GAME_Chex = 16, //Chex is basically Doom, but we need to have a different set of actors.
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GAME_Raven = GAME_Heretic|GAME_Hexen,
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GAME_DoomStrife = GAME_Doom|GAME_Strife,
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GAME_DoomChex = GAME_Doom|GAME_Chex,
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GAME_DoomStrifeChex = GAME_Doom|GAME_Strife|GAME_Chex
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};
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#endif
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extern const char *GameNames[17];
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typedef struct
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{
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BYTE offset;
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BYTE size;
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char tl[8];
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char t[8];
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char tr[8];
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char l[8];
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char r[8];
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char bl[8];
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char b[8];
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char br[8];
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} gameborder_t;
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typedef struct
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{
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int flags;
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char titlePage[9];
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char creditPage1[9];
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char creditPage2[9];
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char titleMusic[16];
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float titleTime;
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float advisoryTime;
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float pageTime;
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char chatSound[16];
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char finaleMusic[16];
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char finaleFlat[9];
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char finalePage1[9];
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char finalePage2[9];
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char finalePage3[9];
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union
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{
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char infoPage[2][9];
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struct
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{
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char basePage[9];
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char numPages;
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} indexed;
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} info;
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const char *quitSound;
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int maxSwitch;
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char borderFlat[9];
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gameborder_t *border;
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int telefogheight;
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EGameType gametype;
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int defKickback;
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char SkyFlatName[9];
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fixed_t StepHeight;
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const char *translator;
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const char *mapinfo[2];
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DWORD defaultbloodcolor;
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DWORD defaultbloodparticlecolor;
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const char *backpacktype;
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const char *statusbar;
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} gameinfo_t;
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extern gameinfo_t gameinfo;
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#endif //__GI_H__
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