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43fe317dbe
- Since Clang++, G++, and VC++ all support this extension (even though it's technically officially only part of C99), use it. It lets Clang's array- bounds checker know that these are meant to be accessed out of their so-called "bounds".
429 lines
10 KiB
C++
429 lines
10 KiB
C++
/*
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** stringtable.cpp
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** Implements the FStringTable class
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <string.h>
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#include <stddef.h>
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#include "stringtable.h"
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#include "cmdlib.h"
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#include "m_swap.h"
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#include "w_wad.h"
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#include "i_system.h"
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#include "sc_man.h"
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#include "c_dispatch.h"
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#include "v_text.h"
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#include "gi.h"
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// PassNum identifies which language pass this string is from.
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// PassNum 0 is for DeHacked.
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// PassNum 1 is for * strings.
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// PassNum 2+ are for specific locales.
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struct FStringTable::StringEntry
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{
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StringEntry *Next;
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char *Name;
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BYTE PassNum;
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char String[];
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};
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FStringTable::FStringTable ()
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{
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for (int i = 0; i < HASH_SIZE; ++i)
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{
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Buckets[i] = NULL;
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}
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}
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FStringTable::~FStringTable ()
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{
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FreeData ();
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}
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void FStringTable::FreeData ()
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{
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for (int i = 0; i < HASH_SIZE; ++i)
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{
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StringEntry *entry = Buckets[i], *next;
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Buckets[i] = NULL;
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while (entry != NULL)
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{
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next = entry->Next;
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M_Free (entry);
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entry = next;
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}
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}
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}
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void FStringTable::FreeNonDehackedStrings ()
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{
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for (int i = 0; i < HASH_SIZE; ++i)
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{
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StringEntry *entry, *next, **pentry;
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for (pentry = &Buckets[i], entry = *pentry; entry != NULL; )
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{
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next = entry->Next;
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if (entry->PassNum != 0)
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{
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*pentry = next;
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M_Free (entry);
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}
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else
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{
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pentry = &entry->Next;
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}
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entry = next;
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}
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}
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}
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#include "doomerrors.h"
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void FStringTable::LoadStrings (bool enuOnly)
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{
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int lastlump, lump;
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int i, j;
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FreeNonDehackedStrings ();
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lastlump = 0;
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while ((lump = Wads.FindLump ("LANGUAGE", &lastlump)) != -1)
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{
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j = 0;
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if (!enuOnly)
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{
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LoadLanguage (lump, MAKE_ID('*',0,0,0), true, ++j);
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for (i = 0; i < 4; ++i)
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{
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LoadLanguage (lump, LanguageIDs[i], true, ++j);
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LoadLanguage (lump, LanguageIDs[i] & MAKE_ID(0xff,0xff,0,0), true, ++j);
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LoadLanguage (lump, LanguageIDs[i], false, ++j);
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}
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}
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// Fill in any missing strings with the default language
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LoadLanguage (lump, MAKE_ID('*','*',0,0), true, ++j);
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}
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}
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void FStringTable::LoadLanguage (int lumpnum, DWORD code, bool exactMatch, int passnum)
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{
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static bool errordone = false;
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const DWORD orMask = exactMatch ? 0 : MAKE_ID(0,0,0xff,0);
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DWORD inCode = 0;
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StringEntry *entry, **pentry;
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DWORD bucket;
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int cmpval;
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bool skip = true;
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code |= orMask;
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FScanner sc(lumpnum);
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sc.SetCMode (true);
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while (sc.GetString ())
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{
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if (sc.Compare ("["))
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{ // Process language identifiers
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bool donot = false;
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bool forceskip = false;
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skip = true;
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sc.MustGetString ();
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do
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{
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size_t len = sc.StringLen;
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if (len != 2 && len != 3)
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{
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if (len == 1 && sc.String[0] == '~')
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{
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donot = true;
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sc.MustGetString ();
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continue;
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}
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if (len == 1 && sc.String[0] == '*')
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{
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inCode = MAKE_ID('*',0,0,0);
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}
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else if (len == 7 && stricmp (sc.String, "default") == 0)
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{
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inCode = MAKE_ID('*','*',0,0);
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}
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else
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{
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sc.ScriptError ("The language code must be 2 or 3 characters long.\n'%s' is %lu characters long.",
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sc.String, len);
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}
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}
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else
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{
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inCode = MAKE_ID(tolower(sc.String[0]), tolower(sc.String[1]), tolower(sc.String[2]), 0);
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}
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if ((inCode | orMask) == code)
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{
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if (donot)
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{
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forceskip = true;
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donot = false;
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}
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else
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{
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skip = false;
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}
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}
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sc.MustGetString ();
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} while (!sc.Compare ("]"));
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if (donot)
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{
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sc.ScriptError ("You must specify a language after ~");
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}
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skip |= forceskip;
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}
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else
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{ // Process string definitions.
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if (inCode == 0)
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{
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// LANGUAGE lump is bad. We need to check if this is an old binary
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// lump and if so just skip it to allow old WADs to run which contain
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// such a lump.
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if (!sc.isText())
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{
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if (!errordone) Printf("Skipping binary 'LANGUAGE' lump.\n");
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errordone = true;
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return;
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}
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sc.ScriptError ("Found a string without a language specified.");
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}
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bool savedskip = skip;
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if (sc.Compare("$"))
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{
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sc.MustGetStringName("ifgame");
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sc.MustGetStringName("(");
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sc.MustGetString();
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skip |= !sc.Compare(GameTypeName());
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sc.MustGetStringName(")");
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sc.MustGetString();
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}
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if (skip)
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{ // We're not interested in this language, so skip the string.
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sc.MustGetStringName ("=");
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sc.MustGetString ();
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do
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{
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sc.MustGetString ();
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}
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while (!sc.Compare (";"));
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skip = savedskip;
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continue;
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}
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FString strName (sc.String);
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sc.MustGetStringName ("=");
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sc.MustGetString ();
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FString strText (sc.String, ProcessEscapes (sc.String));
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sc.MustGetString ();
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while (!sc.Compare (";"))
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{
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ProcessEscapes (sc.String);
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strText += sc.String;
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sc.MustGetString ();
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}
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// Does this string exist? If so, should we overwrite it?
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bucket = MakeKey (strName.GetChars()) & (HASH_SIZE-1);
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pentry = &Buckets[bucket];
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entry = *pentry;
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cmpval = 1;
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while (entry != NULL)
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{
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cmpval = stricmp (entry->Name, strName.GetChars());
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if (cmpval >= 0)
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break;
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pentry = &entry->Next;
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entry = *pentry;
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}
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if (cmpval == 0 && entry->PassNum >= passnum)
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{
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*pentry = entry->Next;
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M_Free (entry);
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entry = NULL;
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}
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if (entry == NULL || cmpval > 0)
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{
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entry = (StringEntry *)M_Malloc (sizeof(*entry) + strText.Len() + strName.Len() + 2);
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entry->Next = *pentry;
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*pentry = entry;
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strcpy (entry->String, strText.GetChars());
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strcpy (entry->Name = entry->String + strText.Len() + 1, strName.GetChars());
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entry->PassNum = passnum;
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}
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}
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}
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}
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// Replace \ escape sequences in a string with the escaped characters.
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size_t FStringTable::ProcessEscapes (char *iptr)
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{
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char *sptr = iptr, *optr = iptr, c;
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while ((c = *iptr++) != '\0')
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{
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if (c == '\\')
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{
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c = *iptr++;
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if (c == 'n')
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c = '\n';
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else if (c == 'c')
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c = TEXTCOLOR_ESCAPE;
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else if (c == 'r')
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c = '\r';
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else if (c == 't')
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c = '\t';
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else if (c == '\n')
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continue;
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}
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*optr++ = c;
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}
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*optr = '\0';
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return optr - sptr;
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}
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// Finds a string by name and returns its value
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const char *FStringTable::operator[] (const char *name) const
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{
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if (name == NULL)
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{
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return NULL;
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}
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DWORD bucket = MakeKey (name) & (HASH_SIZE - 1);
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StringEntry *entry = Buckets[bucket];
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while (entry != NULL)
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{
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int cmpval = stricmp (entry->Name, name);
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if (cmpval == 0)
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{
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return entry->String;
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}
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if (cmpval == 1)
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{
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return NULL;
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}
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entry = entry->Next;
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}
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return NULL;
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}
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// Finds a string by name and returns its value. If the string does
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// not exist, returns the passed name instead.
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const char *FStringTable::operator() (const char *name) const
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{
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const char *str = operator[] (name);
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return str ? str : name;
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}
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// Find a string by name. pentry1 is a pointer to a pointer to it, and entry1 is a
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// pointer to it. Return NULL for entry1 if it wasn't found.
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void FStringTable::FindString (const char *name, StringEntry **&pentry1, StringEntry *&entry1)
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{
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DWORD bucket = MakeKey (name) & (HASH_SIZE - 1);
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StringEntry **pentry = &Buckets[bucket], *entry = *pentry;
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while (entry != NULL)
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{
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int cmpval = stricmp (entry->Name, name);
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if (cmpval == 0)
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{
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pentry1 = pentry;
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entry1 = entry;
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return;
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}
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if (cmpval == 1)
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{
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pentry1 = pentry;
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entry1 = NULL;
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return;
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}
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pentry = &entry->Next;
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entry = *pentry;
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}
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pentry1 = pentry;
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entry1 = entry;
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}
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// Find a string with the same exact text. Returns its name.
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const char *FStringTable::MatchString (const char *string) const
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{
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for (int i = 0; i < HASH_SIZE; ++i)
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{
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for (StringEntry *entry = Buckets[i]; entry != NULL; entry = entry->Next)
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{
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if (strcmp (entry->String, string) == 0)
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{
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return entry->Name;
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}
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}
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}
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return NULL;
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}
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void FStringTable::SetString (const char *name, const char *newString)
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{
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StringEntry **pentry, *oentry;
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FindString (name, pentry, oentry);
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size_t newlen = strlen (newString);
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size_t namelen = strlen (name);
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// Create a new string entry
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StringEntry *entry = (StringEntry *)M_Malloc (sizeof(*entry) + newlen + namelen + 2);
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strcpy (entry->String, newString);
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strcpy (entry->Name = entry->String + newlen + 1, name);
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entry->PassNum = 0;
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// If this is a new string, insert it. Otherwise, replace the old one.
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if (oentry == NULL)
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{
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entry->Next = *pentry;
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*pentry = entry;
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}
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else
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{
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*pentry = entry;
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entry->Next = oentry->Next;
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M_Free (oentry);
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}
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}
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