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bots
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- updated common code from screenjob branch.
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2021-08-03 12:30:44 +02:00 |
fragglescript
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
mapthinkers
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- fixed potential infinite loop in Hexen-style stair builder.
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2022-01-07 00:09:59 +01:00 |
a_action.cpp
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- prevent appearance of dangling pointers in corpse queue
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2021-06-30 10:19:08 +03:00 |
a_decals.cpp
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- fixed: Decal things did not spawn their lower decals.
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2021-09-17 00:48:12 +02:00 |
a_dynlight.cpp
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- missed some MAX's.
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2021-10-30 10:45:58 +02:00 |
a_dynlight.h
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- moved a few leftover utility classes to 'common'.
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2020-04-29 17:51:04 +02:00 |
a_flashfader.cpp
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- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
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2020-04-11 20:20:53 +02:00 |
a_morph.cpp
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a_morph.h
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a_pickups.cpp
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Add mapinfo option to disable merging of identical pickup messages on same tic
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2020-05-24 08:19:14 +02:00 |
a_pickups.h
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a_sharedglobal.h
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- fixed: Decal things did not spawn their lower decals.
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2021-09-17 00:48:12 +02:00 |
a_specialspot.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
a_specialspot.h
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actionspecials.h
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- fixed: MBF21' scrollers need to divide the offsets by 8.
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2021-07-04 11:33:34 +02:00 |
actor.h
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Toggleable player following. (#1583)
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2022-04-07 23:32:16 -04:00 |
actorinlines.h
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- added a 'no MBF21' compatibility flag.
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2022-02-14 20:00:06 +01:00 |
actorptrselect.cpp
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actorptrselect.h
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d_player.h
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APROP_Soundclass update again
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2021-05-28 20:22:37 +02:00 |
dthinker.cpp
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Fix GC so collection rate is proportional to alloc rate
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2022-01-11 13:01:31 +01:00 |
dthinker.h
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
p_3dfloors.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
p_3dfloors.h
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- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
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2020-04-19 13:40:21 +02:00 |
p_3dmidtex.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
p_3dmidtex.h
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p_acs.cpp
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- fixed bad color range check in ACS HudMessage code.
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2022-04-14 14:04:26 +02:00 |
p_acs.h
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
p_actionfunctions.cpp
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- let A_SpawnParticle respect the float bob offset
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2022-04-12 00:52:11 +02:00 |
p_checkposition.h
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p_destructible.cpp
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p_destructible.h
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p_effect.cpp
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Begin TICRATE conversion.
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2020-04-12 22:43:33 +02:00 |
p_effect.h
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- use an enum for the FX_* flags.
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2022-01-07 00:40:40 +01:00 |
p_enemy.cpp
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Toggleable player following. (#1583)
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2022-04-07 23:32:16 -04:00 |
p_enemy.h
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- made CheckMeleeRange a normal function again.
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2021-08-21 12:44:36 +02:00 |
p_interaction.cpp
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
p_linetracedata.h
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p_linkedsectors.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
p_lnspec.cpp
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Add Polyobj_StopSound special
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2021-04-24 15:31:04 -03:00 |
p_lnspec.h
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- MBF21: handling of new flags in sector special.
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2021-06-28 16:20:35 +02:00 |
p_local.h
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- implement proper GC handling for AActor::ViewPos.
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2022-04-02 07:52:50 +02:00 |
p_map.cpp
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- implement proper GC handling for AActor::ViewPos.
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2022-04-02 07:52:50 +02:00 |
p_maputl.cpp
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
p_maputl.h
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- fixed BlockThingsIterator to not reset its list of processed actors when traversing portals.
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2021-08-10 18:00:14 +02:00 |
p_mobj.cpp
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- implement proper GC handling for AActor::ViewPos.
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2022-04-02 07:52:50 +02:00 |
p_pspr.cpp
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- treat PSP layer ID 0 as invalid
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2022-04-12 00:17:25 +02:00 |
p_pspr.h
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- treat PSP layer ID 0 as invalid
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2022-04-12 00:17:25 +02:00 |
p_secnodes.cpp
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
p_sectors.cpp
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Replaced GetTerrainDef with the global Terrains array.
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2022-02-22 19:35:50 +01:00 |
p_sight.cpp
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
p_spec.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
p_spec.h
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p_switch.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
p_tags.cpp
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p_tags.h
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p_teleport.cpp
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
p_things.cpp
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Move the modified behaviour to a new "resetvel" parameter
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2021-03-19 20:12:20 +01:00 |
p_trace.cpp
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- fixed: TRF_ALLACTORS did not consider actors without any flag being set.
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2020-05-25 19:33:14 +02:00 |
p_trace.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
p_user.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
po_man.cpp
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- MBF21: implemented new line flags.
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2021-06-28 20:17:08 +02:00 |
po_man.h
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portal.cpp
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- Line_QuickPortal must check the partner line's special.
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2021-03-05 16:40:12 +01:00 |
portal.h
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- added initialization for line and sector portals
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2020-08-25 21:54:36 +03:00 |
statnums.h
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