gzdoom/src/gl
2018-06-20 10:10:30 +02:00
..
data - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
dynlights - fixed some includes which did not cause VC++ to error out. 2018-06-13 23:32:43 +02:00
models Merge remote-tracking branch 'remotes/origin/master' into modern 2018-06-19 19:40:52 +02:00
renderer - use locally stored viewpoint variables in the hardware renderer. 2018-06-19 23:45:17 +02:00
scene Moved ProcessLowerMinisegs back toAPI independent code. 2018-06-20 10:10:30 +02:00
shaders - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
stereo3d - fullscreen toggle and some cleanup. Not fully working yet. 2018-06-17 22:11:35 +02:00
system - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
textures - change swrender mapping to use two buffers/textures and glTexSubImage2D for uploads 2018-06-19 00:09:39 +02:00