gzdoom/src/gl/dynlights
2013-11-30 13:15:22 +01:00
..
a_dynlight.cpp - fixed: Dynamic lights may not execute their tick() function when the software renderer is active. 2013-08-09 23:38:30 +02:00
gl_dynlight.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_dynlight.h - fixed: the size limit for dynamic light uniforms was not checked properly, causing artifacts when there were too many dynamic lights. 2013-11-30 12:53:34 +01:00
gl_dynlight1.cpp - fixed: IsVisibleToPlayer needs to be checked for the owner of owned dynamic lights. 2013-11-30 13:15:22 +01:00
gl_glow.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_glow.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_lightbuffer.cpp - moved GLEXT API out of RenderContext struct. 2013-09-03 18:29:39 +02:00
gl_lightbuffer.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00