mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 23:32:02 +00:00
53 lines
2.1 KiB
Text
Executable file
53 lines
2.1 KiB
Text
Executable file
class BaseEvent native { } // just a base class. it doesn't inherit from Object on the scripting side so you can't call Destroy() on it and break everything.
|
|
|
|
class RenderEvent : BaseEvent native
|
|
{
|
|
native readonly Vector3 ViewPos;
|
|
native readonly double ViewAngle;
|
|
native readonly double ViewPitch;
|
|
native readonly double ViewRoll;
|
|
native readonly double FracTic;
|
|
native readonly Actor Camera;
|
|
}
|
|
|
|
class WorldEvent : BaseEvent native
|
|
{
|
|
// for loaded/unloaded
|
|
native readonly bool IsSaveGame;
|
|
// for thingspawned/thingdied/thingdestroyed
|
|
native readonly Actor Thing;
|
|
// for thingdied. can be null
|
|
native readonly Actor Inflictor;
|
|
}
|
|
|
|
class StaticEventHandler : Object native
|
|
{
|
|
// static event handlers CAN register other static event handlers.
|
|
// unlike EventHandler.Create that will not create them.
|
|
protected static native StaticEventHandler Create(class<StaticEventHandler> type);
|
|
protected static native StaticEventHandler CreateOnce(class<StaticEventHandler> type);
|
|
protected static native StaticEventHandler Find(Class<StaticEventHandler> type); // just for convenience. who knows.
|
|
|
|
protected static native bool Register(StaticEventHandler handler);
|
|
protected static native bool Unregister(StaticEventHandler handler);
|
|
|
|
// actual handlers are here
|
|
virtual native void WorldLoaded(WorldEvent e);
|
|
virtual native void WorldUnloaded(WorldEvent e);
|
|
virtual native void WorldThingSpawned(WorldEvent e);
|
|
virtual native void WorldThingDied(WorldEvent e);
|
|
virtual native void WorldThingDestroyed(WorldEvent e);
|
|
virtual native void WorldLightning(WorldEvent e); // for the sake of completeness.
|
|
|
|
virtual native void RenderFrame(RenderEvent e);
|
|
}
|
|
|
|
class EventHandler : StaticEventHandler native
|
|
{
|
|
static native StaticEventHandler Create(class<StaticEventHandler> type);
|
|
static native StaticEventHandler CreateOnce(class<StaticEventHandler> type);
|
|
static native StaticEventHandler Find(class<StaticEventHandler> type);
|
|
|
|
static native bool Register(StaticEventHandler handler);
|
|
static native bool Unregister(StaticEventHandler handler);
|
|
}
|