gzdoom/src/gl
2018-06-13 22:37:01 +02:00
..
compatibility - fixed: The vertex height updater was using the index buffer offsets to access the vertex buffer. 2018-05-24 00:01:56 +02:00
data - some fixes to the PP shader interface. 2018-06-12 21:43:35 +02:00
dynlights - use FShaderProgram through an abstract interface and remove all dependencies on the GL renderer from the shader definition source files. 2018-06-13 22:08:55 +02:00
models Mirroring should be flipped on HUD models since the view to world space transform already inverts one axis 2018-06-03 14:20:42 +02:00
renderer - moved postprocessing shader classes to hwrenderer after removing all dependencies on OpenGL. 2018-06-13 22:37:01 +02:00
scene - fixed crash with GL 3.x and fixed colormap active. 2018-06-12 17:55:20 +02:00
shaders - moved postprocessing shader classes to hwrenderer after removing all dependencies on OpenGL. 2018-06-13 22:37:01 +02:00
stereo3d - added a RenderQueue parameter to all Bind functions of the postprocessing shaders. This is unused for now. All places calling these pass a dummy NOQUEUE value which is just a nullptr. 2018-06-13 20:30:51 +02:00
system - use FShaderProgram through an abstract interface and remove all dependencies on the GL renderer from the shader definition source files. 2018-06-13 22:08:55 +02:00
textures - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00