gzdoom/src/fragglescript
Christoph Oelckers 9a24771a7d - refactored FDynamicColormap out of sector_t.
This has increasingly become an obstacle with the hardware renderer, so now the values are being stored as plain data in the sector, with the software renderer getting the actual color tables when needed. While this is a bit slower than storing the pregenerated colormap, in realistic situations the added time is mostly negligible in the microseconds range.
2017-03-15 22:04:59 +01:00
..
t_cmd.cpp - moved the OpenGL fog properties to FLevelLocals to simplify their handling. 2017-03-14 13:54:24 +01:00
t_fs.h Normalize line endings 2016-03-01 09:47:10 -06:00
t_func.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
t_load.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
t_oper.cpp - floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers. 2016-03-26 12:36:15 +01:00
t_parse.cpp - use a separate exception type for reporting errors from FraggleScript. 2016-12-02 16:56:50 +01:00
t_prepro.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
t_script.cpp - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
t_script.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
t_spec.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
t_variable.cpp - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00