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https://github.com/ZDoom/gzdoom.git
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b224765351
SVN r1574 (trunk)
152 lines
2.9 KiB
Text
152 lines
2.9 KiB
Text
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// The Mage's Lightning Arc of Death ----------------------------------------
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ACTOR MWeapLightning : MageWeapon 8040
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{
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Game Hexen
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+NOGRAVITY
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Weapon.SelectionOrder 1100
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Weapon.AmmoUse1 5
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Weapon.AmmoGive1 25
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Weapon.KickBack 0
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Weapon.YAdjust 20
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Weapon.AmmoType1 "Mana2"
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Inventory.PickupMessage "$TXT_WEAPON_M3"
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action native A_LightningReady();
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action native A_MLightningAttack(class<Actor> floor = "LightningFloor", class<Actor> ceiling = "LightningCeiling");
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States
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{
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Spawn:
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WMLG ABCDEFGH 4 Bright
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Loop
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Select:
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MLNG A 1 Bright A_Raise
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Loop
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Deselect:
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MLNG A 1 Bright A_Lower
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Loop
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Ready:
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MLNG AAAAA 1 Bright A_WeaponReady
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MLNG A 1 Bright A_LightningReady
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MLNG BBBBBB 1 Bright A_WeaponReady
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MLNG CCCCC 1 Bright A_WeaponReady
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MLNG C 1 Bright A_LightningReady
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MLNG BBBBBB 1 Bright A_WeaponReady
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Loop
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Fire:
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MLNG DE 3 Bright
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MLNG F 4 Bright A_MLightningAttack
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MLNG G 4 Bright
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MLNG HI 3 Bright
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MLNG I 6 Bright Offset (0, 199)
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MLNG C 2 Bright Offset (0, 55)
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MLNG B 2 Bright Offset (0, 50)
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MLNG B 2 Bright Offset (0, 45)
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MLNG B 2 Bright Offset (0, 40)
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Goto Ready
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}
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}
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// Ceiling Lightning --------------------------------------------------------
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ACTOR Lightning native
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{
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MissileType "LightningZap"
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AttackSound "MageLightningZap"
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ActiveSound "MageLightningContinuous"
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}
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ACTOR LightningCeiling : Lightning
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{
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Health 144
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Speed 25
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Radius 16
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Height 40
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Damage 8
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Projectile
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+CEILINGHUGGER
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RenderStyle Add
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action native A_LightningZap();
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action native A_LightningClip();
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action native A_LightningRemove();
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States
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{
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Spawn:
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MLFX A 2 Bright A_LightningZap
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MLFX BCD 2 Bright A_LightningClip
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Loop
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Death:
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MLF2 A 2 Bright A_LightningRemove
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MLF2 BCDEKLM 3 Bright
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ACLO E 35
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MLF2 NO 3 Bright
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MLF2 P 4 Bright
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MLF2 QP 3 Bright
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MLF2 Q 4 Bright
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MLF2 P 3 Bright
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MLF2 O 3 Bright
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MLF2 P 3 Bright
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MLF2 P 1 Bright A_HideThing
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ACLO E 1050
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Stop
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}
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}
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// Floor Lightning ----------------------------------------------------------
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ACTOR LightningFloor : LightningCeiling
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{
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-CEILINGHUGGER
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+FLOORHUGGER
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RenderStyle Add
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action native A_LastZap();
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States
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{
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Spawn:
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MLFX E 2 Bright A_LightningZap
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MLFX FGH 2 Bright A_LightningClip
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Loop
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Death:
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MLF2 F 2 Bright A_LightningRemove
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MLF2 GHIJKLM 3 Bright
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ACLO E 20
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MLF2 NO 3 Bright
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MLF2 P 4 Bright
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MLF2 QP 3 Bright
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MLF2 Q 4 Bright A_LastZap
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MLF2 POP 3 Bright
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MLF2 P 1 Bright A_HideThing
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Goto Super::Death + 19
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}
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}
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// Lightning Zap ------------------------------------------------------------
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ACTOR LightningZap native
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{
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Radius 15
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Height 35
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Damage 2
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Projectile
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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RenderStyle Add
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action native A_ZapMimic();
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States
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{
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Spawn:
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MLFX IJKLM 2 Bright A_ZapMimic
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Loop
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Death:
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MLFX NOPQRSTU 2 Bright
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Stop
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}
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}
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