gzdoom/wadsrc/static/actors/hexen/boostarmor.txt
Christoph Oelckers ae54e13428 IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
- Removed AT_GAME_SET because it's no longer used anywhere.
- Converted the last remaining global classes to DECORATE.
- Fixed: Inventory.PickupFlash requires an class name as parameter not an
  integer. Some Hexen definitions got it wrong.
- Converted Hexen's Pig to DECORATE.
- Replaced the ActorInfo definitions of all internal inventory classes with 
  DECORATE definitions.
- Added option to specify a powerup's duration in second by using a negative
  number.


SVN r1137 (trunk)
2008-08-09 11:35:42 +00:00

22 lines
451 B
Text

// Boost Armor Artifact (Dragonskin Bracers) --------------------------------
ACTOR ArtiBoostArmor : Inventory 8041 native
{
Game Hexen
SpawnID 22
+COUNTITEM
+FLOATBOB
Inventory.DefMaxAmount
Inventory.PickupFlash "PickupFlash"
+INVBAR +FANCYPICKUPSOUND
Inventory.Icon "ARTIBRAC"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTIBOOSTARMOR"
States
{
Spawn:
BRAC ABCDEFGH 4 Bright
Loop
}
}