mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-05 20:40:30 +00:00
ae54e13428
- Removed AT_GAME_SET because it's no longer used anywhere. - Converted the last remaining global classes to DECORATE. - Fixed: Inventory.PickupFlash requires an class name as parameter not an integer. Some Hexen definitions got it wrong. - Converted Hexen's Pig to DECORATE. - Replaced the ActorInfo definitions of all internal inventory classes with DECORATE definitions. - Added option to specify a powerup's duration in second by using a negative number. SVN r1137 (trunk)
22 lines
451 B
Text
22 lines
451 B
Text
|
|
// Boost Armor Artifact (Dragonskin Bracers) --------------------------------
|
|
|
|
ACTOR ArtiBoostArmor : Inventory 8041 native
|
|
{
|
|
Game Hexen
|
|
SpawnID 22
|
|
+COUNTITEM
|
|
+FLOATBOB
|
|
Inventory.DefMaxAmount
|
|
Inventory.PickupFlash "PickupFlash"
|
|
+INVBAR +FANCYPICKUPSOUND
|
|
Inventory.Icon "ARTIBRAC"
|
|
Inventory.PickupSound "misc/p_pkup"
|
|
Inventory.PickupMessage "$TXT_ARTIBOOSTARMOR"
|
|
States
|
|
{
|
|
Spawn:
|
|
BRAC ABCDEFGH 4 Bright
|
|
Loop
|
|
}
|
|
}
|