mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-18 02:12:00 +00:00
335 lines
5 KiB
Text
335 lines
5 KiB
Text
|
|
// The Heresiarch him/itself ------------------------------------------------
|
|
|
|
ACTOR Heresiarch native
|
|
{
|
|
Health 5000
|
|
Painchance 10
|
|
Speed 16
|
|
Radius 40
|
|
Height 110
|
|
Mass 500
|
|
Damage 9
|
|
Monster
|
|
+FLOORCLIP
|
|
+BOSS
|
|
+DONTMORPH
|
|
+NOTARGET
|
|
+NOICEDEATH
|
|
+DEFLECT
|
|
+NOBLOOD
|
|
SeeSound "SorcererSight"
|
|
PainSound "SorcererPain"
|
|
DeathSound "SorcererDeathScream"
|
|
ActiveSound "SorcererActive"
|
|
Obituary "$OB_HERESIARCH"
|
|
|
|
action native A_SorcSpinBalls();
|
|
action native A_SpeedBalls();
|
|
action native A_SorcBossAttack();
|
|
action native A_SpawnFizzle();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
SORC A 3
|
|
SORC A 2 A_SorcSpinBalls
|
|
Idle:
|
|
SORC A 10 A_Look
|
|
Wait
|
|
See:
|
|
SORC ABCD 5 A_Chase
|
|
Loop
|
|
Pain:
|
|
SORC G 8
|
|
SORC G 8 A_Pain
|
|
Goto See
|
|
Missile:
|
|
SORC F 6 Bright A_FaceTarget
|
|
SORC F 6 Bright A_SpeedBalls
|
|
SORC F 6 Bright A_FaceTarget
|
|
Wait
|
|
Attack1:
|
|
SORC E 6 Bright
|
|
SORC E 6 Bright A_SpawnFizzle
|
|
SORC E 5 Bright A_FaceTarget
|
|
Goto Attack1+1
|
|
Attack2:
|
|
SORC E 2 Bright
|
|
SORC E 2 Bright A_SorcBossAttack
|
|
Goto See
|
|
Death:
|
|
SORC H 5 Bright
|
|
SORC I 5 Bright A_FaceTarget
|
|
SORC J 5 Bright A_Scream
|
|
SORC KLMNOPQRST 5 Bright
|
|
SORC U 5 Bright A_NoBlocking
|
|
SORC VWXY 5 Bright
|
|
SORC Z -1 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Base class for the balls flying around the Heresiarch's head -------------
|
|
|
|
ACTOR SorcBall native
|
|
{
|
|
Speed 10
|
|
Radius 5
|
|
Height 5
|
|
Projectile
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEPCROSS
|
|
+FULLVOLDEATH
|
|
+CANBOUNCEWATER
|
|
+NOWALLBOUNCESND
|
|
BounceType "HexenCompat"
|
|
SeeSound "SorcererBallBounce"
|
|
DeathSound "SorcererBigBallExplode"
|
|
|
|
action native A_SorcBallOrbit();
|
|
action native A_SorcBallPop();
|
|
action native A_BounceCheck ();
|
|
}
|
|
|
|
// First ball (purple) - fires projectiles ----------------------------------
|
|
|
|
ACTOR SorcBall1 : SorcBall native
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
SBMP ABCDEFGHIJKLMNOP 2 A_SorcBallOrbit
|
|
Loop
|
|
Pain:
|
|
SBMP A 5 A_SorcBallPop
|
|
SBMP B 2 A_BounceCheck
|
|
Wait
|
|
Death:
|
|
SBS4 D 0 A_ChangeFlag("NOBOUNCESOUND", 1)
|
|
SBS4 D 5 A_Explode(255,255)
|
|
SBS4 E 5
|
|
SBS4 FGH 6
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Second ball (blue) - generates the shield --------------------------------
|
|
|
|
ACTOR SorcBall2 : SorcBall native
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
SBMB ABCDEFGHIJKLMNOP 2 A_SorcBallOrbit
|
|
Loop
|
|
Pain:
|
|
SBMB A 5 A_SorcBallPop
|
|
SBMB B 2 A_BounceCheck
|
|
Wait
|
|
Death:
|
|
SBS4 D 0 A_ChangeFlag("NOBOUNCESOUND", 1)
|
|
SBS3 D 5 A_Explode(255,255)
|
|
SBS3 E 5
|
|
SBS3 FGH 6
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Third ball (green) - summons Bishops -------------------------------------
|
|
|
|
ACTOR SorcBall3 : SorcBall native
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
SBMG ABCDEFGHIJKLMNOP 2 A_SorcBallOrbit
|
|
Loop
|
|
Pain:
|
|
SBMG A 5 A_SorcBallPop
|
|
SBMG B 2 A_BounceCheck
|
|
Wait
|
|
Death:
|
|
SBS4 D 0 A_ChangeFlag("NOBOUNCESOUND", 1)
|
|
SBS3 D 5 A_Explode(255,255)
|
|
SBS3 E 5
|
|
SBS3 FGH 6
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Sorcerer spell 1 (The burning, bouncing head thing) ----------------------
|
|
|
|
ACTOR SorcFX1
|
|
{
|
|
Speed 7
|
|
Radius 5
|
|
Height 5
|
|
Projectile
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEPCROSS
|
|
-NOGRAVITY
|
|
+FULLVOLDEATH
|
|
+CANBOUNCEWATER
|
|
+NOWALLBOUNCESND
|
|
BounceFactor 1.0
|
|
+HEXENBOUNCE
|
|
SeeSound "SorcererBallBounce"
|
|
DeathSound "SorcererHeadScream"
|
|
|
|
action native A_SorcFX1Seek();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
SBS1 A 2 Bright
|
|
SBS1 BCD 3 Bright A_SorcFX1Seek
|
|
Loop
|
|
Death:
|
|
FHFX S 2 Bright A_Explode(30, 128)
|
|
FHFX SS 6 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Sorcerer spell 2 (The visible part of the shield) ------------------------
|
|
|
|
ACTOR SorcFX2
|
|
{
|
|
Speed 15
|
|
Radius 5
|
|
Height 5
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
+NOTELEPORT
|
|
|
|
action native A_SorcFX2Split();
|
|
action native A_SorcFX2Orbit ();
|
|
|
|
states
|
|
{
|
|
Spawn:
|
|
SBS2 A 3 Bright A_SorcFX2Split
|
|
Loop
|
|
Orbit:
|
|
SBS2 A 2 Bright
|
|
SBS2 BCDEFGHIJKLMNOPA 2 Bright A_SorcFX2Orbit
|
|
Goto Orbit+1
|
|
Death:
|
|
SBS2 A 10
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// The translucent trail behind SorcFX2 -------------------------------------
|
|
|
|
ACTOR SorcFX2T1 : SorcFX2
|
|
{
|
|
RenderStyle Translucent
|
|
Alpha 0.4
|
|
States
|
|
{
|
|
Spawn:
|
|
Goto Death
|
|
}
|
|
}
|
|
|
|
|
|
// Sorcerer spell 3 (The Bishop spawner) ------------------------------------
|
|
|
|
ACTOR SorcFX3
|
|
{
|
|
Speed 15
|
|
Radius 22
|
|
Height 65
|
|
+NOBLOCKMAP
|
|
+MISSILE
|
|
+NOTELEPORT
|
|
SeeSound "SorcererBishopSpawn"
|
|
|
|
action native A_SpawnBishop();
|
|
action native A_SorcererBishopEntry();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
SBS3 ABC 2 Bright
|
|
Loop
|
|
Death:
|
|
SBS3 A 4 Bright
|
|
BISH P 4 A_SorcererBishopEntry
|
|
BISH ON 4
|
|
BISH MLKJIH 3
|
|
BISH G 3 A_SpawnBishop
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// The Bishop spawner's explosion animation ---------------------------------
|
|
|
|
ACTOR SorcFX3Explosion
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
+NOTELEPORT
|
|
RenderStyle Translucent
|
|
Alpha 0.4
|
|
States
|
|
{
|
|
Spawn:
|
|
SBS3 DEFGH 3
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Sorcerer spell 4 (The purple projectile) ---------------------------------
|
|
|
|
ACTOR SorcFX4
|
|
{
|
|
Speed 12
|
|
Radius 10
|
|
Height 10
|
|
Projectile
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEPCROSS
|
|
DeathSound "SorcererBallExplode"
|
|
|
|
action native A_SorcFX4Check();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
SBS4 ABC 2 Bright A_SorcFX4Check
|
|
Loop
|
|
Death:
|
|
SBS4 D 2 Bright
|
|
SBS4 E 2 Bright A_Explode(20, 128)
|
|
SBS4 FGH 2 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Spark that appears when shooting SorcFX4 ---------------------------------
|
|
|
|
ACTOR SorcSpark1
|
|
{
|
|
Radius 5
|
|
Height 5
|
|
Gravity 0.125
|
|
+NOBLOCKMAP
|
|
+DROPOFF
|
|
+NOTELEPORT
|
|
RenderStyle Add
|
|
States
|
|
{
|
|
Spawn:
|
|
SBFX ABCDEFG 4 Bright
|
|
Stop
|
|
}
|
|
}
|