mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 15:21:51 +00:00
d840d9b68a
better emulate some calculation of internal code pointers. - Added named RNG support to DECORATE's expression evaluator. Just use random[name](min, max). SVN r391 (trunk)
48 lines
762 B
Text
48 lines
762 B
Text
|
|
ACTOR Clink 90
|
|
{
|
|
Game Heretic
|
|
SpawnID 1
|
|
Health 150
|
|
Radius 20
|
|
Height 64
|
|
Mass 75
|
|
Speed 14
|
|
Painchance 32
|
|
Monster
|
|
+NOBLOOD
|
|
+FLOORCLIP
|
|
SeeSound "clink/sight"
|
|
AttackSound "clink/attack"
|
|
PainSound "clink/pain"
|
|
DeathSound "clink/death"
|
|
ActiveSound "clink/active"
|
|
Obituary "$OB_CLINK"
|
|
DropItem "SkullRodAmmo", 84, 20
|
|
States
|
|
{
|
|
Spawn:
|
|
CLNK AB 10 A_Look
|
|
Loop
|
|
See:
|
|
CLNK ABCD 3 A_Chase
|
|
Loop
|
|
Melee:
|
|
CLNK E 5 A_FaceTarget
|
|
CLNK F 4 A_FaceTarget
|
|
CLNK G 7 A_CustomMeleeAttack(random[ClinkAttack](3,9), "clink/attack", "clink/attack")
|
|
Goto See
|
|
Pain:
|
|
CLNK H 3
|
|
CLNK H 3 A_Pain
|
|
Goto See
|
|
Death:
|
|
CLNK IJ 6
|
|
CLNK K 5 A_Scream
|
|
CLNK L 5 A_NoBlocking
|
|
CLNK MN 5
|
|
CLNK O -1
|
|
Stop
|
|
}
|
|
}
|
|
|