mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-24 04:51:41 +00:00
9e2830a3db
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
66 lines
661 B
Text
66 lines
661 B
Text
class ParticleFountain : Actor native
|
|
{
|
|
default
|
|
{
|
|
Height 0;
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
+INVISIBLE
|
|
}
|
|
}
|
|
|
|
class RedParticleFountain : ParticleFountain
|
|
{
|
|
default
|
|
{
|
|
Health 1;
|
|
}
|
|
}
|
|
|
|
class GreenParticleFountain : ParticleFountain
|
|
{
|
|
default
|
|
{
|
|
Health 2;
|
|
}
|
|
}
|
|
|
|
class BlueParticleFountain : ParticleFountain
|
|
{
|
|
default
|
|
{
|
|
Health 3;
|
|
}
|
|
}
|
|
|
|
class YellowParticleFountain : ParticleFountain
|
|
{
|
|
default
|
|
{
|
|
Health 4;
|
|
}
|
|
}
|
|
|
|
class PurpleParticleFountain : ParticleFountain
|
|
{
|
|
default
|
|
{
|
|
Health 5;
|
|
}
|
|
}
|
|
|
|
class BlackParticleFountain : ParticleFountain
|
|
{
|
|
default
|
|
{
|
|
Health 6;
|
|
}
|
|
}
|
|
|
|
class WhiteParticleFountain : ParticleFountain
|
|
{
|
|
default
|
|
{
|
|
Health 7;
|
|
}
|
|
}
|