gzdoom/wadsrc/static/zscript/inventory
Christoph Oelckers 98f9219334 - scriptified the remaining functions in a_artifacts.cpp.
- added some helpers to set scripted member variables through the native property parser.

Unfortunately some classes, e.g. PowerMorph, MorphProjectile and the powerup contain some that cannot be handled through the 'property' definition on the script side so they need to be done from the native side.
2017-01-17 20:30:17 +01:00
..
ammo.txt - scriptified the health items. 2017-01-15 01:02:38 +01:00
armor.txt - scriptified ammo. 2017-01-14 21:27:31 +01:00
health.txt - fully scriptified HealthPickup. 2017-01-15 18:46:40 +01:00
inv_misc.txt - added script variable access for native code so that many more classes can be fully exported. Tested with the puzzle items. 2017-01-15 18:16:36 +01:00
inventory.txt - scriptified the remaining functions in a_artifacts.cpp. 2017-01-17 20:30:17 +01:00
powerups.txt - scriptified the remaining functions in a_artifacts.cpp. 2017-01-17 20:30:17 +01:00
weapons.txt - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00