mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-07 21:41:07 +00:00
7db035abba
I have no idea why this was ever deemed proper - but it clearly breaks some Hexen maps and it not even remotely mimics the original behavior. Even now, it's not the same but since the items fall down they at least end up where they are supposed to be.
230 lines
4 KiB
Text
230 lines
4 KiB
Text
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// Wimpy ammo ---------------------------------------------------------------
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ACTOR GoldWandAmmo : Ammo 10
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{
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Game Heretic
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SpawnID 11
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Inventory.PickupMessage "$TXT_AMMOGOLDWAND1"
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Inventory.Amount 10
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Inventory.MaxAmount 100
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Ammo.BackpackAmount 10
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Ammo.BackpackMaxAmount 200
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Inventory.Icon "INAMGLD"
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States
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{
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Spawn:
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AMG1 A -1
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Stop
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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ACTOR GoldWandHefty : GoldWandAmmo 12
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{
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Game Heretic
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SpawnID 12
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Inventory.PickupMessage "$TXT_AMMOGOLDWAND2"
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Inventory.Amount 50
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States
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{
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Spawn:
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AMG2 ABC 4
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Loop
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}
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}
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// Wimpy ammo ---------------------------------------------------------------
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ACTOR CrossbowAmmo : Ammo 18
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{
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Game Heretic
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SpawnID 33
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Inventory.PickupMessage "$TXT_AMMOCROSSBOW1"
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Inventory.Amount 5
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Inventory.MaxAmount 50
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Ammo.BackpackAmount 5
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Ammo.BackpackMaxAmount 100
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Inventory.Icon "INAMBOW"
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States
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{
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Spawn:
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AMC1 A -1
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Stop
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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ACTOR CrossbowHefty : CrossbowAmmo 19
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{
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Game Heretic
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SpawnID 34
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Inventory.PickupMessage "$TXT_AMMOCROSSBOW2"
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Inventory.Amount 20
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States
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{
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Spawn:
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AMC2 ABC 5
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Loop
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}
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}
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// Wimpy ammo ---------------------------------------------------------------
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ACTOR MaceAmmo : Ammo 13
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{
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Game Heretic
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SpawnID 35
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Inventory.PickupMessage "$TXT_AMMOMACE1"
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Inventory.Amount 20
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Inventory.MaxAmount 150
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Ammo.BackpackAmount 20
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Ammo.BackpackMaxAmount 300
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Inventory.Icon "INAMLOB"
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States
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{
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Spawn:
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AMM1 A -1
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Stop
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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ACTOR MaceHefty : MaceAmmo 16
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{
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Game Heretic
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SpawnID 36
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Inventory.PickupMessage "$TXT_AMMOMACE2"
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Inventory.Amount 100
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States
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{
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Spawn:
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AMM2 A -1
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Stop
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}
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}
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// Wimpy ammo ---------------------------------------------------------------
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ACTOR BlasterAmmo : Ammo 54
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{
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Game Heretic
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SpawnID 37
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Inventory.PickupMessage "$TXT_AMMOBLASTER1"
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Inventory.Amount 10
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Inventory.MaxAmount 200
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Ammo.BackpackAmount 10
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Ammo.BackpackMaxAmount 400
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Inventory.Icon "INAMBST"
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States
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{
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Spawn:
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AMB1 ABC 4
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Loop
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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ACTOR BlasterHefty : BlasterAmmo 55
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{
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Game Heretic
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SpawnID 38
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Inventory.PickupMessage "$TXT_AMMOBLASTER2"
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Inventory.Amount 25
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States
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{
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Spawn:
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AMB2 ABC 4
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Loop
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}
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}
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// Wimpy ammo ---------------------------------------------------------------
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ACTOR SkullRodAmmo : Ammo 20
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{
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Game Heretic
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SpawnID 158
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Inventory.PickupMessage "$TXT_AMMOSKULLROD1"
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Inventory.Amount 20
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Inventory.MaxAmount 200
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Ammo.BackpackAmount 20
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Ammo.BackpackMaxAmount 400
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Inventory.Icon "INAMRAM"
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States
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{
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Spawn:
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AMS1 AB 5
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Loop
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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ACTOR SkullRodHefty : SkullRodAmmo 21
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{
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Game Heretic
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SpawnID 159
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Inventory.PickupMessage "$TXT_AMMOSKULLROD2"
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Inventory.Amount 100
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States
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{
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Spawn:
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AMS2 AB 5
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Loop
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}
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}
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// Wimpy ammo ---------------------------------------------------------------
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ACTOR PhoenixRodAmmo : Ammo 22
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{
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Game Heretic
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SpawnID 161
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Inventory.PickupMessage "$TXT_AMMOPHOENIXROD1"
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Inventory.Amount 1
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Inventory.MaxAmount 20
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Ammo.BackpackAmount 1
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Ammo.BackpackMaxAmount 40
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Inventory.Icon "INAMPNX"
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States
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{
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Spawn:
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AMP1 ABC 4
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Loop
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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ACTOR PhoenixRodHefty : PhoenixRodAmmo 23
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{
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Game Heretic
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SpawnID 162
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Inventory.PickupMessage "$TXT_AMMOPHOENIXROD2"
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Inventory.Amount 10
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States
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{
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Spawn:
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AMP2 ABC 4
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Loop
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}
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}
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// --- Bag of holding -------------------------------------------------------
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ACTOR BagOfHolding : BackpackItem 8
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{
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Game Heretic
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SpawnID 136
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Inventory.PickupMessage "$TXT_ITEMBAGOFHOLDING"
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+COUNTITEM
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+FLOATBOB
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States
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{
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Spawn:
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BAGH A -1
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Stop
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}
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}
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