gzdoom/src/gl
2015-02-10 21:52:19 +01:00
..
data - fixed: The brightfog flag in the GL related map settings was never initialized. 2014-12-31 23:01:06 +01:00
dynlights - fixed a problem with some older AMD drivers: Normally calling glBindBufferBase should imply a call to glBindBuffer, but on these drivers it was never done, which resulted in the light uniform buffer never being created... 2015-01-24 13:13:54 +01:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - implemented hqNx image scaling algorithms using MMX and SSE2 intrinsics 2014-11-27 10:58:34 +02:00
models - consider pixel stretching when rendering models. For non-voxels an aspect ratio of 1:1 must always be assumed while voxels need to be stretched so that 1 voxel unit == 1 map unit. 2014-12-31 12:53:29 +01:00
renderer - moved the aspect ratio correction factor from the projection to the view matrix where it should have been from the start. 2014-12-29 22:42:19 +01:00
scene - fixed: The flat drawing code assumed that the first element of the light list originated from the sector itself. This had been true formerly but in some situations it no longer is. 2015-02-10 21:52:19 +01:00
shaders - test if GLSL version 1.4 can handle uniform buffers on old Intel hardware without making problems... 2014-10-22 16:54:26 +02:00
system - On Intel, we have to disable shader storage buffers because their complier contains a bug disallowing unsized arrays. 2014-12-01 09:58:23 +01:00
textures - fixed: FMaterial::ValidateTexture must determine whether to expand sprites before actually constructing the FMaterial object. 2015-01-08 18:44:55 +01:00
utility Fix compile errors on linux. 2014-09-14 14:28:05 -05:00
gl_builddraw.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00