mirror of
https://github.com/ZDoom/gzdoom.git
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104 lines
1.5 KiB
Text
104 lines
1.5 KiB
Text
// The barrel of green goop ------------------------------------------------
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ACTOR ExplosiveBarrel
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{
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Health 20
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Radius 10
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Height 42
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+SOLID
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+SHOOTABLE
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+NOBLOOD
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+ACTIVATEMCROSS
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+DONTGIB
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+NOICEDEATH
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+OLDRADIUSDMG
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DeathSound "world/barrelx"
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Obituary "$OB_BARREL"
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States
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{
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Spawn:
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BAR1 AB 6
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Loop
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Death:
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BEXP A 5 BRIGHT
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BEXP B 5 BRIGHT A_Scream
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BEXP C 5 BRIGHT
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BEXP D 5 BRIGHT A_Explode
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BEXP E 10 BRIGHT
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TNT1 A 1050 BRIGHT A_BarrelDestroy
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TNT1 A 5 A_Respawn
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Wait
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}
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}
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// Bullet puff -------------------------------------------------------------
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ACTOR BulletPuff
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{
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+NOBLOCKMAP
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+NOGRAVITY
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+ALLOWPARTICLES
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+RANDOMIZE
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RenderStyle Translucent
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Alpha 0.5
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VSpeed 1
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Mass 5
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States
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{
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Spawn:
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PUFF A 4 Bright
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PUFF B 4
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Melee:
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PUFF CD 4
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Stop
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}
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}
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// Container for an unused state -------------------------------------------
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/* Doom defined the states S_STALAG, S_DEADTORSO, and S_DEADBOTTOM but never
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* actually used them. For compatibility with DeHackEd patches, they still
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* need to be kept around. This actor serves that purpose.
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*/
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ACTOR DoomUnusedStates
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{
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States
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{
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Label1:
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SMT2 A -1
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stop
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Label2:
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PLAY N -1
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stop
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PLAY S -1
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stop
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TNT: // MBF compatibility
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TNT1 A -1
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Loop
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}
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}
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// MBF Beta emulation items
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Actor EvilSceptre : ScoreItem
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{
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Inventory.PickupMessage "$BETA_BONUS3"
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States
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{
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Spawn:
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BON3 A 6
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Loop
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}
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}
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Actor UnholyBible : ScoreItem
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{
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Inventory.PickupMessage "$BETA_BONUS4"
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States
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{
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Spawn:
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BON4 A 6
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Loop
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}
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}
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