gzdoom/src/gl/system/gl_cvars.h

50 lines
1.2 KiB
C

#ifndef _GL_INTERN_H
#define _GL_INTERN_H
#include "r_defs.h"
#include "c_cvars.h"
#ifdef _MSC_VER
#pragma warning(disable:4244)
#endif
EXTERN_CVAR(Bool,gl_enhanced_nightvision)
EXTERN_CVAR(Int, screenblocks);
EXTERN_CVAR(Bool, gl_texture)
EXTERN_CVAR(Int, gl_texture_filter)
EXTERN_CVAR(Float, gl_texture_filter_anisotropic)
EXTERN_CVAR(Int, gl_texture_format)
EXTERN_CVAR(Bool, gl_texture_usehires)
EXTERN_CVAR(Bool, gl_usefb)
EXTERN_CVAR(Int, gl_weaponlight)
EXTERN_CVAR (Bool, gl_lights);
EXTERN_CVAR (Bool, gl_attachedlights);
EXTERN_CVAR (Bool, gl_lights_checkside);
EXTERN_CVAR (Float, gl_lights_intensity);
EXTERN_CVAR (Float, gl_lights_size);
EXTERN_CVAR (Bool, gl_lights_additive);
EXTERN_CVAR (Bool, gl_light_sprites);
EXTERN_CVAR (Bool, gl_light_particles);
EXTERN_CVAR(Int, gl_fogmode)
EXTERN_CVAR(Int, gl_lightmode)
EXTERN_CVAR(Bool,gl_mirror_envmap)
EXTERN_CVAR(Bool,gl_mirrors)
EXTERN_CVAR(Bool,gl_mirror_envmap)
EXTERN_CVAR(Bool, gl_render_segs)
EXTERN_CVAR(Bool, gl_seamless)
EXTERN_CVAR(Bool, gl_dynlight_shader)
EXTERN_CVAR(Float, gl_mask_threshold)
EXTERN_CVAR(Float, gl_mask_sprite_threshold)
EXTERN_CVAR(Int, gl_usevbo)
#endif // _GL_INTERN_H