gzdoom/src/r_data
Christoph Oelckers bd7476fb8d - untangled r_defs.h from actor.h
Both files can now be included independently without causing problems.
This also required moving some inline functions into separate files and splitting off the GC definitions from dobject.h to ensure that r_defs does not need to pull in any part of the object hierarchy.
2017-03-10 02:22:42 +01:00
..
colormaps.cpp - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
colormaps.h - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
r_interpolate.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
r_interpolate.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
r_translate.cpp - the fourth. 2017-03-08 18:55:54 +01:00
r_translate.h - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
renderstyle.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
renderstyle.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
sprites.cpp - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
sprites.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
voxels.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
voxels.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00