gzdoom/wadsrc/static/actors/strife/zombie.txt

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// Zombie -------------------------------------------------------------------
ACTOR Zombie : StrifeHumanoid
{
Health 31
Radius 20
Height 56
PainChance 0
+SOLID
+SHOOTABLE
+FLOORCLIP
+CANPASS
+CANPUSHWALLS
+ACTIVATEMCROSS
MinMissileChance 150
MaxStepHeight 16
MaxDropOffHeight 32
Translation 0
DeathSound "zombie/death"
CrushPainSound "misc/pcrush"
States
{
Spawn:
PEAS A 5 A_CheckTerrain
Loop
Pain:
AGRD A 5 A_CheckTerrain
Loop
Death:
GIBS M 5 A_TossGib
GIBS N 5 A_XScream
GIBS O 5 A_NoBlocking
GIBS PQRST 4 A_TossGib
GIBS U 5
GIBS V -1
Stop
}
}
// Zombie Spawner -----------------------------------------------------------
ACTOR ZombieSpawner
{
Health 20
+SHOOTABLE
+NOSECTOR
RenderStyle None
ActiveSound "zombie/spawner" // Does Strife use this somewhere else?
States
{
Spawn:
TNT1 A 175 A_SpawnItemEx("Zombie")
Loop
}
}