gzdoom/src/textures/pcxtexture.cpp
Christoph Oelckers ce5d4dba02 - Changed true color texture creation to use a newly defined Bitmap class
instead of having the copy functions in the frame buffer class.
- Fixed: The WolfSS didn't have its obituary defined.


SVN r915 (trunk)
2008-04-15 18:05:39 +00:00

497 lines
11 KiB
C++

/*
** pcxtexture.cpp
** Texture class for PCX images
**
**---------------------------------------------------------------------------
** Copyright 2005 David HENRY
** Copyright 2006 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "doomtype.h"
#include "files.h"
#include "r_local.h"
#include "w_wad.h"
#include "templates.h"
#include "bitmap.h"
bool FPCXTexture::Check(FileReader & file)
{
PCXHeader hdr;
file.Seek(0, SEEK_SET);
if (file.Read(&hdr, sizeof(hdr)) != sizeof(hdr))
{
return false;
}
#ifdef WORDS_BIGENDIAN
hdr.xmin = LittleShort(hdr.xmin);
hdr.xmax = LittleShort(hdr.xmax);
hdr.bytesPerScanLine = LittleShort(hdr.bytesPerScanLine);
#endif
if (hdr.manufacturer != 10 || hdr.encoding != 1) return false;
if (hdr.version != 0 && hdr.version != 2 && hdr.version != 3 && hdr.version != 4 && hdr.version != 5) return false;
if (hdr.bitsPerPixel != 1 && hdr.bitsPerPixel != 8) return false;
if (hdr.bitsPerPixel == 1 && hdr.numColorPlanes !=1 && hdr.numColorPlanes != 4) return false;
if (hdr.bitsPerPixel == 8 && hdr.bytesPerScanLine != ((hdr.xmax - hdr.xmin + 2)&~1)) return false;
for (int i = 0; i < 54; i++)
{
if (hdr.padding[i] != 0) return false;
}
return true;
}
FTexture * FPCXTexture::Create(FileReader & file, int lumpnum)
{
PCXHeader hdr;
file.Seek(0, SEEK_SET);
file.Read(&hdr, sizeof(hdr));
return new FPCXTexture(lumpnum, hdr);
}
FPCXTexture::FPCXTexture(int lumpnum, PCXHeader & hdr)
: SourceLump(lumpnum), Pixels(0)
{
Wads.GetLumpName (Name, lumpnum);
Name[8] = 0;
bMasked = false;
Width = LittleShort(hdr.xmax) - LittleShort(hdr.xmin) + 1;
Height = LittleShort(hdr.ymax) - LittleShort(hdr.ymin) + 1;
CalcBitSize();
DummySpans[0].TopOffset = 0;
DummySpans[0].Length = Height;
DummySpans[1].TopOffset = 0;
DummySpans[1].Length = 0;
}
FPCXTexture::~FPCXTexture ()
{
Unload ();
}
void FPCXTexture::Unload ()
{
if (Pixels != NULL)
{
delete[] Pixels;
Pixels = NULL;
}
}
FTextureFormat FPCXTexture::GetFormat()
{
return TEX_RGB;
}
const BYTE *FPCXTexture::GetColumn (unsigned int column, const Span **spans_out)
{
if (Pixels == NULL)
{
MakeTexture ();
}
if ((unsigned)column >= (unsigned)Width)
{
if (WidthMask + 1 == Width)
{
column &= WidthMask;
}
else
{
column %= Width;
}
}
if (spans_out != NULL)
{
*spans_out = DummySpans;
}
return Pixels + column*Height;
}
const BYTE *FPCXTexture::GetPixels ()
{
if (Pixels == NULL)
{
MakeTexture ();
}
return Pixels;
}
void FPCXTexture::ReadPCX1bit (BYTE *dst, FileReader & lump, PCXHeader *hdr)
{
int y, i, bytes;
int rle_count = 0;
BYTE rle_value = 0;
BYTE * srcp = new BYTE[lump.GetLength() - sizeof(PCXHeader)];
lump.Read(srcp, lump.GetLength() - sizeof(PCXHeader));
BYTE * src = srcp;
for (y = 0; y < Height; ++y)
{
BYTE * ptr = &dst[y * Width];
bytes = hdr->bytesPerScanLine;
while (bytes--)
{
if (rle_count == 0)
{
if ( (rle_value = *src++) < 0xc0)
{
rle_count = 1;
}
else
{
rle_count = rle_value - 0xc0;
rle_value = *src++;
}
}
rle_count--;
for (i = 7; i >= 0; --i, ptr ++)
{
*ptr = ((rle_value & (1 << i)) > 0);
}
}
}
delete [] srcp;
}
void FPCXTexture::ReadPCX4bits (BYTE *dst, FileReader & lump, PCXHeader *hdr)
{
int rle_count = 0, rle_value = 0;
int x, y, c;
int bytes;
BYTE * line = new BYTE[hdr->bytesPerScanLine];
BYTE * colorIndex = new BYTE[Width];
BYTE * srcp = new BYTE[lump.GetLength() - sizeof(PCXHeader)];
lump.Read(srcp, lump.GetLength() - sizeof(PCXHeader));
BYTE * src = srcp;
for (y = 0; y < Height; ++y)
{
BYTE * ptr = &dst[y * Width];
memset (ptr, 0, Width * sizeof (BYTE));
for (c = 0; c < 4; ++c)
{
BYTE * pLine = line;
bytes = hdr->bytesPerScanLine;
while (bytes--)
{
if (rle_count == 0)
{
if ( (rle_value = *src++) < 0xc0)
{
rle_count = 1;
}
else
{
rle_count = rle_value - 0xc0;
rle_value = *src++;
}
}
rle_count--;
*(pLine++) = rle_value;
}
/* compute line's color indexes */
for (x = 0; x < Width; ++x)
{
if (line[x / 8] & (128 >> (x % 8)))
ptr[x] += (1 << c);
}
}
}
/* release memory */
delete [] colorIndex;
delete [] line;
delete [] srcp;
}
void FPCXTexture::ReadPCX8bits (BYTE *dst, FileReader & lump, PCXHeader *hdr)
{
int rle_count = 0, rle_value = 0;
int y, bytes;
BYTE * srcp = new BYTE[lump.GetLength() - sizeof(PCXHeader)];
lump.Read(srcp, lump.GetLength() - sizeof(PCXHeader));
BYTE * src = srcp;
for (y = 0; y < Height; ++y)
{
BYTE * ptr = &dst[y * Width];
bytes = hdr->bytesPerScanLine;
while (bytes--)
{
if (rle_count == 0)
{
if( (rle_value = *src++) < 0xc0)
{
rle_count = 1;
}
else
{
rle_count = rle_value - 0xc0;
rle_value = *src++;
}
}
rle_count--;
*ptr++ = rle_value;
}
}
delete [] srcp;
}
void FPCXTexture::ReadPCX24bits (BYTE *dst, FileReader & lump, PCXHeader *hdr, int planes)
{
int rle_count = 0, rle_value = 0;
int y, c;
int bytes;
BYTE * srcp = new BYTE[lump.GetLength() - sizeof(PCXHeader)];
lump.Read(srcp, lump.GetLength() - sizeof(PCXHeader));
BYTE * src = srcp;
for (y = 0; y < Height; ++y)
{
/* for each color plane */
for (c = 0; c < planes; ++c)
{
BYTE * ptr = &dst[y * Width * planes];
bytes = hdr->bytesPerScanLine;
while (bytes--)
{
if (rle_count == 0)
{
if( (rle_value = *src++) < 0xc0)
{
rle_count = 1;
}
else
{
rle_count = rle_value - 0xc0;
rle_value = *src++;
}
}
rle_count--;
ptr[c] = (BYTE)rle_value;
ptr += planes;
}
}
}
delete [] srcp;
}
void FPCXTexture::MakeTexture()
{
BYTE PaletteMap[256];
PCXHeader header;
int bitcount;
FWadLump lump = Wads.OpenLumpNum(SourceLump);
lump.Read(&header, sizeof(header));
bitcount = header.bitsPerPixel * header.numColorPlanes;
Pixels = new BYTE[Width*Height];
if (bitcount < 24)
{
if (bitcount < 8)
{
for (int i=0;i<16;i++)
{
PaletteMap[i] = ColorMatcher.Pick(header.palette[i*3],header.palette[i*3+1],header.palette[i*3+2]);
}
switch (bitcount)
{
default:
case 1:
ReadPCX1bit (Pixels, lump, &header);
break;
case 4:
ReadPCX4bits (Pixels, lump, &header);
break;
}
}
else if (bitcount == 8)
{
BYTE c;
lump.Seek(-769, SEEK_END);
lump >> c;
//if (c !=0x0c) memcpy(PaletteMap, GrayMap, 256); // Fallback for files without palette
//else
for(int i=0;i<256;i++)
{
BYTE r,g,b;
lump >> r >> g >> b;
PaletteMap[i] = ColorMatcher.Pick(r,g,b);
}
lump.Seek(sizeof(header), SEEK_SET);
ReadPCX8bits (Pixels, lump, &header);
}
if (Width == Height)
{
FlipSquareBlockRemap(Pixels, Width, Height, PaletteMap);
}
else
{
BYTE *newpix = new BYTE[Width*Height];
FlipNonSquareBlockRemap (newpix, Pixels, Width, Height, Width, PaletteMap);
BYTE *oldpix = Pixels;
Pixels = newpix;
delete[] oldpix;
}
}
else
{
BYTE * buffer = new BYTE[Width*Height * 3];
BYTE * row = buffer;
ReadPCX24bits (buffer, lump, &header, 3);
for(int y=0; y<Height; y++)
{
for(int x=0; x < Width; x++)
{
Pixels[y+Height*x] = RGB32k[row[0]>>3][row[1]>>3][row[2]>>3];
row+=3;
}
}
delete [] buffer;
}
}
//===========================================================================
//
// FPCXTexture::CopyTrueColorPixels
//
// Preserves the full color information (unlike software mode)
//
//===========================================================================
int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate)
{
PalEntry pe[256];
PCXHeader header;
int bitcount;
BYTE * Pixels;
FWadLump lump = Wads.OpenLumpNum(SourceLump);
lump.Read(&header, sizeof(header));
bitcount = header.bitsPerPixel * header.numColorPlanes;
if (bitcount < 24)
{
Pixels = new BYTE[Width*Height];
if (bitcount < 8)
{
for (int i=0;i<16;i++)
{
pe[i] = PalEntry(header.palette[i*3],header.palette[i*3+1],header.palette[i*3+2]);
}
switch (bitcount)
{
default:
case 1:
ReadPCX1bit (Pixels, lump, &header);
break;
case 4:
ReadPCX4bits (Pixels, lump, &header);
break;
}
}
else if (bitcount == 8)
{
BYTE c;
lump.Seek(-769, SEEK_END);
lump >> c;
c=0x0c; // Apparently there's many non-compliant PCXs out there...
if (c !=0x0c)
{
for(int i=0;i<256;i++) pe[i]=PalEntry(0,i,i,i); // default to a gray map
}
else for(int i=0;i<256;i++)
{
BYTE r,g,b;
lump >> r >> g >> b;
pe[i] = PalEntry(r,g,b);
}
lump.Seek(sizeof(header), SEEK_SET);
ReadPCX8bits (Pixels, lump, &header);
}
bmp->CopyPixelData(x, y, Pixels, Width, Height, 1, Width, rotate, pe);
}
else
{
Pixels = new BYTE[Width*Height * 3];
ReadPCX24bits (Pixels, lump, &header, 3);
bmp->CopyPixelDataRGB(x, y, Pixels, Width, Height, 3, Width*3, rotate, CF_RGB);
}
delete [] Pixels;
return 0;
}
//===========================================================================
//
//
//===========================================================================
bool FPCXTexture::UseBasePalette()
{
return false;
}