gzdoom/src/menu/readthis.cpp
Christoph Oelckers c83ad9df6c - removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
- removed use of finesine for creating the player backdrop for the menu display. This mostly uses the code from the old 2.0 floating point version but fixes some of the constants in there which were not correct.
2016-03-24 11:30:11 +01:00

148 lines
4.1 KiB
C++

/*
** readthis.cpp
** Help screens
**
**---------------------------------------------------------------------------
** Copyright 2001-2010 Randy Heit
** Copyright 2010 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "menu/menu.h"
#include "v_video.h"
#include "g_level.h"
#include "gi.h"
#include "textures/textures.h"
class DReadThisMenu : public DMenu
{
DECLARE_CLASS(DReadThisMenu, DMenu)
int mScreen;
int mInfoTic;
public:
DReadThisMenu(DMenu *parent = NULL);
void Drawer();
bool MenuEvent(int mkey, bool fromcontroller);
bool DimAllowed () { return false; }
bool MouseEvent(int type, int x, int y);
};
IMPLEMENT_CLASS(DReadThisMenu)
//=============================================================================
//
// Read This Menus
//
//=============================================================================
DReadThisMenu::DReadThisMenu(DMenu *parent)
: DMenu(parent)
{
mScreen = 1;
mInfoTic = gametic;
}
//=============================================================================
//
//
//
//=============================================================================
void DReadThisMenu::Drawer()
{
FTexture *tex = NULL, *prevpic = NULL;
double alpha;
// Did the mapper choose a custom help page via MAPINFO?
if ((level.info != NULL) && level.info->F1Pic.Len() != 0)
{
tex = TexMan.FindTexture(level.info->F1Pic);
mScreen = 1;
}
if (tex == NULL)
{
tex = TexMan[gameinfo.infoPages[mScreen-1].GetChars()];
}
if (mScreen > 1)
{
prevpic = TexMan[gameinfo.infoPages[mScreen-2].GetChars()];
}
screen->Dim(0, 1.0, 0,0, SCREENWIDTH, SCREENHEIGHT);
alpha = MIN((gametic - mInfoTic) * (3. / TICRATE), 1.);
if (alpha < 1. && prevpic != NULL)
{
screen->DrawTexture (prevpic, 0, 0, DTA_Fullscreen, true, TAG_DONE);
}
screen->DrawTexture (tex, 0, 0, DTA_Fullscreen, true, DTA_AlphaF, alpha, TAG_DONE);
}
//=============================================================================
//
//
//
//=============================================================================
bool DReadThisMenu::MenuEvent(int mkey, bool fromcontroller)
{
if (mkey == MKEY_Enter)
{
S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE);
mScreen++;
mInfoTic = gametic;
if ((level.info != NULL && level.info->F1Pic.Len() != 0) || mScreen > int(gameinfo.infoPages.Size()))
{
Close();
}
return true;
}
else return Super::MenuEvent(mkey, fromcontroller);
}
//=============================================================================
//
//
//
//=============================================================================
bool DReadThisMenu::MouseEvent(int type, int x, int y)
{
if (type == MOUSE_Click)
{
return MenuEvent(MKEY_Enter, true);
}
return false;
}