gzdoom/src/rendering
alexey.lysiuk 937c25b764 - fixed saved game thumbnails generation with Vulkan renderer
GZDoom aborts with 'Failed to submit command buffer' error on saving a game when open source Intel Vulkan driver (part of Mesa 3D package) is used on Linux
This driver generates VK_DEVICE_LOST error when vkWaitForFences() is called with zero fence count. It must be greater than zero according to Vulkan spec
2019-05-04 15:56:08 -04:00
..
2d - fixed: RenderCommand::isCompatible failed to properly compare the SpecialColormap. 2019-04-24 20:35:10 +02:00
gl - use the exact sRGB->linear transfer function in HDR mode as the 2.2 gamma approximation is visibly inaccurate in this case 2019-05-04 15:55:57 -04:00
gl_load - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hwrenderer - use the exact sRGB->linear transfer function in HDR mode as the 2.2 gamma approximation is visibly inaccurate in this case 2019-05-04 15:55:57 -04:00
polyrenderer - fixed radius use in dynamic light traversal for models. 2019-04-19 08:23:08 +02:00
swrenderer - fixed radius use in dynamic light traversal for models. 2019-04-19 08:23:08 +02:00
vulkan - fixed saved game thumbnails generation with Vulkan renderer 2019-05-04 15:56:08 -04:00