gzdoom/src/info.h
Christoph Oelckers 505031fa5a - removed gamemission variable because it wasn't used anywhere.
- removed gamemode variable. All it was used for were some checks that
  really should depend on GI_MAPxx.
- Externalized all internal gameinfo definitions.
- added include to MAPINFO parser.
- split IWAD detection code off from d_main.cpp into its own file.
- disabled gamemission based switch filtering because it is not useful.
- added GAMEINFO submission by Blzut3 with significant modifications. There
  is no GAMEINFO lump. Instead all information is placed in MAPINFO, except
  the data that is needed to decide which WADs to autoload.


SVN r1497 (trunk)
2009-03-22 11:37:56 +00:00

215 lines
5.3 KiB
C++

/*
** info.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2007 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __INFO_H__
#define __INFO_H__
#include <stddef.h>
#if !defined(_WIN32)
#include <inttypes.h> // for intptr_t
#elif !defined(_MSC_VER)
#include <stdint.h> // for mingw
#endif
#include "dobject.h"
#include "doomdef.h"
const BYTE SF_FULLBRIGHT = 0x40;
struct Baggage;
class FScanner;
struct FActorInfo;
class FArchive;
struct FState
{
WORD sprite;
SWORD Tics;
SBYTE Misc1;
BYTE Misc2;
BYTE Frame;
BYTE DefineFlags; // Unused byte so let's use it during state creation.
FState *NextState;
actionf_p ActionFunc;
int ParameterIndex;
inline int GetFrame() const
{
return Frame & ~(SF_FULLBRIGHT);
}
inline int GetFullbright() const
{
return Frame & SF_FULLBRIGHT ? 0x10 /*RF_FULLBRIGHT*/ : 0;
}
inline int GetTics() const
{
return Tics;
}
inline int GetMisc1() const
{
return Misc1;
}
inline int GetMisc2() const
{
return Misc2;
}
inline FState *GetNextState() const
{
return NextState;
}
inline void SetFrame(BYTE frame)
{
Frame = (Frame & SF_FULLBRIGHT) | (frame-'A');
}
void SetAction(PSymbolActionFunction *func, bool setdefaultparams = true)
{
if (func != NULL)
{
ActionFunc = func->Function;
if (setdefaultparams) ParameterIndex = func->defaultparameterindex+1;
}
else
{
ActionFunc = NULL;
if (setdefaultparams) ParameterIndex = 0;
}
}
inline bool CallAction(AActor *self, AActor *stateowner, StateCallData *statecall = NULL)
{
if (ActionFunc != NULL)
{
ActionFunc(self, stateowner, this, ParameterIndex-1, statecall);
return true;
}
else
{
return false;
}
}
static const PClass *StaticFindStateOwner (const FState *state);
static const PClass *StaticFindStateOwner (const FState *state, const FActorInfo *info);
};
struct FStateLabels;
struct FStateLabel
{
FName Label;
FState *State;
FStateLabels *Children;
};
struct FStateLabels
{
int NumLabels;
FStateLabel Labels[1];
FStateLabel *FindLabel (FName label);
void Destroy(); // intentionally not a destructor!
};
FArchive &operator<< (FArchive &arc, FState *&state);
#include "gametype.h"
typedef TMap<FName, fixed_t> DmgFactors;
typedef TMap<FName, BYTE> PainChanceList;
struct FActorInfo
{
static void StaticInit ();
static void StaticSetActorNums ();
void BuildDefaults ();
void ApplyDefaults (BYTE *defaults);
void RegisterIDs ();
void SetDamageFactor(FName type, fixed_t factor);
void SetPainChance(FName type, int chance);
FState *FindState (int numnames, FName *names, bool exact=false) const;
FState *FindStateByString(const char *name, bool exact=false);
FState *FindState (FName name) const
{
return FindState(1, &name);
}
FActorInfo *GetReplacement ();
FActorInfo *GetReplacee ();
PClass *Class;
FState *OwnedStates;
FActorInfo *Replacement;
FActorInfo *Replacee;
int NumOwnedStates;
BYTE GameFilter;
BYTE SpawnID;
SWORD DoomEdNum;
FStateLabels * StateList;
DmgFactors *DamageFactors;
PainChanceList * PainChances;
};
class FDoomEdMap
{
public:
~FDoomEdMap();
const PClass *FindType (int doomednum) const;
void AddType (int doomednum, const PClass *type, bool temporary = false);
void DelType (int doomednum);
void Empty ();
static void DumpMapThings ();
private:
enum { DOOMED_HASHSIZE = 256 };
struct FDoomEdEntry
{
FDoomEdEntry *HashNext;
const PClass *Type;
int DoomEdNum;
bool temp;
};
static FDoomEdEntry *DoomEdHash[DOOMED_HASHSIZE];
};
extern FDoomEdMap DoomEdMap;
int GetSpriteIndex(const char * spritename);
TArray<FName> &MakeStateNameList(const char * fname);
#endif // __INFO_H__