gzdoom/wadsrc/static/shaders/glsl
nashmuhandes 2f8cff90b6 - Add lightmaps to the main shader (currently only OpenGL)
- Create a version of CreateIndexedSectorVertices that works with lightmap sectors
2021-09-24 16:56:15 +08:00
..
burn.fp
fogboundary.fp
func_defaultlight.fp
func_defaultmat.fp
func_defaultmat2.fp
func_normal.fp
func_notexture.fp
func_paletted.fp
func_pbr.fp
func_spec.fp
func_warp1.fp
func_warp2.fp
func_warp3.fp
func_wavex.fp
fuzz_jagged.fp
fuzz_noise.fp
fuzz_smooth.fp
fuzz_smoothnoise.fp
fuzz_smoothtranslucent.fp
fuzz_software.fp
fuzz_standard.fp
fuzz_swirly.fp
main.fp - Add lightmaps to the main shader (currently only OpenGL) 2021-09-24 16:56:15 +08:00
main.vp - Add lightmaps to the main shader (currently only OpenGL) 2021-09-24 16:56:15 +08:00
material_nolight.fp
material_normal.fp
material_pbr.fp
material_specular.fp
stencil.fp