gzdoom/src/swrenderer/scene
2017-01-26 08:39:44 +01:00
..
r_3dfloors.cpp Split r_main into r_viewport, r_scene and r_light 2017-01-12 16:21:46 +01:00
r_3dfloors.h Convert r_3dfloors to a class 2017-01-04 18:54:14 +01:00
r_light.cpp Move ColormapLight to r_light 2017-01-24 04:24:04 +01:00
r_light.h Move ColormapLight to r_light 2017-01-24 04:24:04 +01:00
r_opaque_pass.cpp Rename visplane_t to VisiblePlane 2017-01-19 03:11:49 +01:00
r_opaque_pass.h Rename visplane_t to VisiblePlane 2017-01-19 03:11:49 +01:00
r_portal.cpp Change RenderTranslucentPass to be a singleton 2017-01-26 08:36:28 +01:00
r_portal.h Remove the 1000 portal segment limit and make WallPortals private to RenderPortal 2017-01-24 05:31:39 +01:00
r_scene.cpp Change RenderTranslucentPass to be a singleton 2017-01-26 08:36:28 +01:00
r_scene.h Make RenderActorView private 2017-01-15 23:03:58 +01:00
r_translucent_pass.cpp Move DrewAVoxel to VisibleSpriteList 2017-01-26 08:39:44 +01:00
r_translucent_pass.h Move DrewAVoxel to VisibleSpriteList 2017-01-26 08:39:44 +01:00
r_viewport.cpp Remove the need for RenderPlayerSprites::SetupSpriteScale 2017-01-24 04:19:43 +01:00
r_viewport.h Create a class for the viewport 2017-01-15 04:06:52 +01:00