gzdoom/src/gl
Christoph Oelckers 92e2ce2aef - adjustments for weapon rendering in GL.
This adds support for the new weapon state code and fixed some lighting calculations.
Note that this currently will not allow combination of HUD models with other sprite frames yet.
2016-06-17 17:21:42 +02:00
..
compatibility - draw texture based dynamic lights on walls. 2016-05-05 12:18:09 +02:00
data - added software interpolation as a fallback for models. 2016-05-03 13:10:00 +02:00
dynlights - fixed: ADynamicLight::visibletoplayer was not initialized for placed lights when restoring a savegame. 2016-05-08 09:34:22 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - adjustments for weapon rendering in GL. 2016-06-17 17:21:42 +02:00
renderer - adjustments for weapon rendering in GL. 2016-06-17 17:21:42 +02:00
scene - adjustments for weapon rendering in GL. 2016-06-17 17:21:42 +02:00
shaders Implemented gamma correction in OS X native backend using shader effect 2016-05-02 10:04:09 +03:00
stereo3d - fixed conditions for menu patching. 2016-05-01 17:43:30 +02:00
system Revert "- let gl_draw_sync default to false." 2016-05-13 20:44:04 +02:00
textures - fixed: Texture precaching for sprites had some inverted logic and deleted everything that was still required. 2016-05-10 20:51:23 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00