gzdoom/src/d_main.h

110 lines
2.4 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
// System specific interface stuff.
//
//-----------------------------------------------------------------------------
#ifndef __D_MAIN__
#define __D_MAIN__
#include "doomtype.h"
#include "gametype.h"
struct event_t;
//
// D_DoomMain()
// Not a globally visible function, just included for source reference,
// calls all startup code, parses command line options.
// If not overrided by user input, calls N_AdvanceDemo.
//
void D_DoomMain (void);
void D_Display ();
//
// BASE LEVEL
//
void D_PageTicker (void);
void D_PageDrawer (void);
void D_AdvanceDemo (void);
void D_StartTitle (void);
void D_AddFile (const char *file, bool check = true);
// [RH] Set this to something to draw an icon during the next screen refresh.
extern const char *D_DrawIcon;
enum EIWADType
{
IWAD_Doom2TNT,
IWAD_Doom2Plutonia,
IWAD_Hexen,
IWAD_HexenDK,
IWAD_HexenDemo,
IWAD_Doom2,
IWAD_HereticShareware,
IWAD_HereticExtended,
IWAD_Heretic,
IWAD_DoomShareware,
IWAD_UltimateDoom,
IWAD_DoomRegistered,
IWAD_Strife,
IWAD_StrifeTeaser,
IWAD_StrifeTeaser2,
IWAD_FreeDoom,
IWAD_FreeDoomU,
IWAD_FreeDoom1,
IWAD_FreeDM,
IWAD_ChexQuest,
IWAD_ChexQuest3,
IWAD_Custom,
NUM_IWAD_TYPES
};
struct WadStuff
{
WadStuff() : Type(IWAD_Doom2TNT) {}
FString Path;
EIWADType Type;
};
struct IWADInfo
{
const char *Name; // Title banner text for this IWAD
const char *Autoname; // Name of autoload ini section for this IWAD
DWORD FgColor; // Foreground color for title banner
DWORD BkColor; // Background color for title banner
EGameType gametype; // which game are we playing?
const char *MapInfo; // Base mapinfo to load
int flags;
};
extern const IWADInfo IWADInfos[NUM_IWAD_TYPES];
extern EIWADType gameiwad;
#endif