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afxres.h
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boing1.ico
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boing2.ico
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boing3.ico
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boing4.ico
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boing5.ico
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boing6.ico
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boing7.ico
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boing8.ico
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critsec.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
deadguy.bmp
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eaxedit.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
fb_d3d9.cpp
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- fixed: D3DFB::DoClear did not call Super::DoClear when vid_hw2d was false.
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2017-06-07 03:55:02 -04:00 |
fb_d3d9_wipe.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
fb_ddraw.cpp
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- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
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2017-06-07 09:26:06 +02:00 |
hardware.cpp
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- Fix swtruecolor cvar messing up the chosen video mode
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2017-07-23 20:54:03 +02:00 |
hardware.h
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Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work
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2017-03-09 19:09:13 +01:00 |
helperthread.cpp
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helperthread.h
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i_cd.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_crash.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_dijoy.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
i_input.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_input.h
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_keyboard.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
i_main.cpp
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- Make sure a hung worker thread always crashes the application
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2017-05-21 12:03:12 +02:00 |
i_mouse.cpp
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- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
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2017-06-07 09:26:06 +02:00 |
i_rawps2.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
i_specialpaths.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_system.cpp
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- fixed: The frame timer for interpolating the renderer should always take its time from the actual beginning of the frame instead of checking the system timer in real time when rendering starts.
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2017-07-20 14:20:50 +02:00 |
i_system.h
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- fixed: The frame timer for interpolating the renderer should always take its time from the actual beginning of the frame instead of checking the system timer in real time when rendering starts.
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2017-07-20 14:20:50 +02:00 |
i_xinput.cpp
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Fixed non-functional XInput support when built with modern Windows SDKs
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2017-04-18 10:42:05 +03:00 |
icon1.ico
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optwin32.h
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
rawinput.h
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resource.h
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st_start.cpp
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- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
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2017-03-14 12:16:42 +01:00 |
wglext.h
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win32gliface.cpp
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Add vid_scalemode support to GL framebuffer
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2017-07-23 00:33:56 +02:00 |
win32gliface.h
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- took DCanvas and all its subtypes out of the DObject tree.
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2017-04-14 10:48:18 +02:00 |
win32iface.h
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- took DCanvas and all its subtypes out of the DObject tree.
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2017-04-14 10:48:18 +02:00 |
win32swiface.h
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- took DCanvas and all its subtypes out of the DObject tree.
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2017-04-14 10:48:18 +02:00 |
win32video.cpp
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- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
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2017-06-07 09:26:06 +02:00 |
winres.h
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zdoom.exe.manifest
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zdoom.rc
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- Make QZDoom GZDoom again!
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2017-03-09 11:51:42 -05:00 |