gzdoom/src/swrenderer
Christoph Oelckers b32aa60760 Made SWPaletteTexture an ImageSource and let it be managed by the texture manager.
This is a lot easier to manage because the palette is just static data that can easily mimic an image.
2018-12-10 02:43:37 +01:00
..
drawers - fix a rendering glitch when changing resolution 2018-11-23 03:00:11 +01:00
line - implemented a proper texture composition cache. 2018-12-10 01:17:39 +01:00
plane - replaced TexMan.operator() with two functions. 2018-12-07 02:53:18 +01:00
scene - replaced the last access operator, too 2018-12-07 03:01:40 +01:00
segments - fix translucent walls when r_models is enabled 2018-05-06 02:54:03 +02:00
textures - implemented a proper texture composition cache. 2018-12-10 01:17:39 +01:00
things - split between textures and images is complete now. 2018-12-09 15:25:56 +01:00
viewport - everything compiles again. 2018-12-06 20:12:15 +01:00
r_all.cpp - moved the span and swtruecolor creation code into FSoftwareTexture. 2018-12-07 00:04:39 +01:00
r_memory.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_memory.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_renderthread.cpp - reworked how the software renderer manages its textures. 2018-12-08 12:42:35 +01:00
r_renderthread.h - everything compiles again. 2018-12-06 20:12:15 +01:00
r_swcolormaps.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
r_swcolormaps.h - Fix testcolor and testfade in the software renderer 2017-05-28 23:57:09 +02:00
r_swrenderer.cpp - implemented a proper texture composition cache. 2018-12-10 01:17:39 +01:00
r_swrenderer.h - implemented a proper texture composition cache. 2018-12-10 01:17:39 +01:00
r_swscene.cpp Made SWPaletteTexture an ImageSource and let it be managed by the texture manager. 2018-12-10 02:43:37 +01:00
r_swscene.h Made SWPaletteTexture an ImageSource and let it be managed by the texture manager. 2018-12-10 02:43:37 +01:00