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https://github.com/ZDoom/gzdoom.git
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5e975ac9f6
* OPL: specify the core to use for playing this song * FluidSynth: specify a soundfont that should be used for playing the song. * WildMidi: specify a config file that should be used for playing the song. * Timidity++: specify an executable that should be used for playing the song. At least under Windows this allows using Timidity++ with different configs if the executable and each single config are placed in different directories. * GUS: currently not operational, but should later also specify the config. This will need some work, because right now this is initialized only when the sound system is initialized. * all other: no function. These options should mainly be for end users who want to fine-tune how to play the music.
831 lines
19 KiB
C++
831 lines
19 KiB
C++
/*
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** i_music.cpp
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** Plays music
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2010 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <mmsystem.h>
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#else
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <signal.h>
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#include <unistd.h>
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#include <wordexp.h>
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#include <stdio.h>
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#include "mus2midi.h"
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#define FALSE 0
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#define TRUE 1
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extern void ChildSigHandler (int signum);
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#endif
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#include <ctype.h>
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#include <assert.h>
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#include <stdio.h>
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#include "i_musicinterns.h"
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#include "doomtype.h"
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#include "m_argv.h"
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#include "i_music.h"
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#include "w_wad.h"
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#include "c_console.h"
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#include "c_dispatch.h"
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#include "i_system.h"
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#include "i_sound.h"
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#include "s_sound.h"
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#include "m_swap.h"
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#include "i_cd.h"
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#include "tempfiles.h"
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#include "templates.h"
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#include "stats.h"
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#include "timidity/timidity.h"
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#define GZIP_ID1 31
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#define GZIP_ID2 139
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#define GZIP_CM 8
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#define GZIP_ID MAKE_ID(GZIP_ID1,GZIP_ID2,GZIP_CM,0)
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#define GZIP_FTEXT 1
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#define GZIP_FHCRC 2
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#define GZIP_FEXTRA 4
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#define GZIP_FNAME 8
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#define GZIP_FCOMMENT 16
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enum EMIDIType
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{
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MIDI_NOTMIDI,
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MIDI_MIDI,
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MIDI_HMI,
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MIDI_XMI,
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MIDI_MUS
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};
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extern int MUSHeaderSearch(const BYTE *head, int len);
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EXTERN_CVAR (Int, snd_samplerate)
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EXTERN_CVAR (Int, snd_mididevice)
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static bool MusicDown = true;
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static bool ungzip(BYTE *data, int size, TArray<BYTE> &newdata);
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MusInfo *currSong;
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int nomusic = 0;
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float relative_volume = 1.f;
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float saved_relative_volume = 1.0f; // this could be used to implement an ACS FadeMusic function
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//==========================================================================
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//
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// CVAR snd_musicvolume
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//
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// Maximum volume of MOD/stream music.
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//==========================================================================
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CUSTOM_CVAR (Float, snd_musicvolume, 0.5f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self < 0.f)
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self = 0.f;
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else if (self > 1.f)
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self = 1.f;
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else
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{
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// Set general music volume.
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if (GSnd != NULL)
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{
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GSnd->SetMusicVolume(clamp<float>(self * relative_volume, 0, 1));
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}
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// For music not implemented through the digital sound system,
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// let them know about the change.
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if (currSong != NULL)
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{
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currSong->MusicVolumeChanged();
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}
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else
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{ // If the music was stopped because volume was 0, start it now.
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S_RestartMusic();
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}
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void I_InitMusic (void)
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{
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static bool setatterm = false;
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Timidity::LoadConfig();
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snd_musicvolume.Callback ();
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nomusic = !!Args->CheckParm("-nomusic") || !!Args->CheckParm("-nosound");
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#ifdef _WIN32
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I_InitMusicWin32 ();
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#endif // _WIN32
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if (!setatterm)
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{
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setatterm = true;
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atterm (I_ShutdownMusicExit);
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#ifndef _WIN32
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signal (SIGCHLD, ChildSigHandler);
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#endif
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}
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MusicDown = false;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void I_ShutdownMusic(bool onexit)
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{
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if (MusicDown)
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return;
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MusicDown = true;
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if (currSong)
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{
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S_StopMusic (true);
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assert (currSong == NULL);
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}
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Timidity::FreeAll();
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if (onexit) WildMidi_Shutdown();
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#ifdef _WIN32
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I_ShutdownMusicWin32();
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#endif // _WIN32
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}
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void I_ShutdownMusicExit()
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{
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I_ShutdownMusic(true);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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MusInfo::MusInfo()
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: m_Status(STATE_Stopped), m_Looping(false), m_NotStartedYet(true)
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{
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}
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MusInfo::~MusInfo ()
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{
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if (currSong == this) currSong = NULL;
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}
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//==========================================================================
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//
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// starts playing this song
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//
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//==========================================================================
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void MusInfo::Start(bool loop, float rel_vol, int subsong)
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{
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if (nomusic) return;
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if (rel_vol > 0.f) saved_relative_volume = relative_volume = rel_vol;
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Stop ();
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Play (loop, subsong);
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m_NotStartedYet = false;
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if (m_Status == MusInfo::STATE_Playing)
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currSong = this;
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else
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currSong = NULL;
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// Notify the sound system of the changed relative volume
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snd_musicvolume.Callback();
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool MusInfo::SetPosition (unsigned int ms)
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{
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return false;
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}
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bool MusInfo::IsMIDI() const
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{
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return false;
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}
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bool MusInfo::SetSubsong (int subsong)
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{
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return false;
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}
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void MusInfo::Update ()
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{
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}
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void MusInfo::MusicVolumeChanged()
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{
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}
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void MusInfo::TimidityVolumeChanged()
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{
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}
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void MusInfo::FluidSettingInt(const char *, int)
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{
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}
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void MusInfo::FluidSettingNum(const char *, double)
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{
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}
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void MusInfo::FluidSettingStr(const char *, const char *)
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{
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}
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void MusInfo::WildMidiSetOption(int opt, int set)
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{
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}
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FString MusInfo::GetStats()
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{
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return "No stats available for this song";
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}
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MusInfo *MusInfo::GetOPLDumper(const char *filename)
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{
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return NULL;
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}
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MusInfo *MusInfo::GetWaveDumper(const char *filename, int rate)
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{
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return NULL;
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}
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//==========================================================================
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//
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// create a streamer based on MIDI file type
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//
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//==========================================================================
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static MIDIStreamer *CreateMIDIStreamer(FileReader &reader, EMidiDevice devtype, EMIDIType miditype, const char *args)
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{
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switch (miditype)
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{
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case MIDI_MUS:
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return new MUSSong2(reader, devtype, args);
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case MIDI_MIDI:
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return new MIDISong2(reader, devtype, args);
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case MIDI_HMI:
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return new HMISong(reader, devtype, args);
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case MIDI_XMI:
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return new XMISong(reader, devtype, args);
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default:
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return NULL;
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}
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}
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//==========================================================================
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//
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// identify MIDI file type
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//
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//==========================================================================
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static EMIDIType IdentifyMIDIType(DWORD *id, int size)
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{
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// Check for MUS format
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// Tolerate sloppy wads by searching up to 32 bytes for the header
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if (MUSHeaderSearch((BYTE*)id, size) >= 0)
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{
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return MIDI_MUS;
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}
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// Check for HMI format
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else
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if (id[0] == MAKE_ID('H','M','I','-') &&
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id[1] == MAKE_ID('M','I','D','I') &&
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id[2] == MAKE_ID('S','O','N','G'))
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{
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return MIDI_HMI;
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}
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// Check for HMP format
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else
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if (id[0] == MAKE_ID('H','M','I','M') &&
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id[1] == MAKE_ID('I','D','I','P'))
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{
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return MIDI_HMI;
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}
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// Check for XMI format
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else
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if ((id[0] == MAKE_ID('F','O','R','M') &&
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id[2] == MAKE_ID('X','D','I','R')) ||
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((id[0] == MAKE_ID('C','A','T',' ') || id[0] == MAKE_ID('F','O','R','M')) &&
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id[2] == MAKE_ID('X','M','I','D')))
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{
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return MIDI_XMI;
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}
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// Check for MIDI format
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else if (id[0] == MAKE_ID('M','T','h','d'))
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{
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return MIDI_MIDI;
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}
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else
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{
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return MIDI_NOTMIDI;
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}
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}
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//==========================================================================
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//
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// identify a music lump's type and set up a player for it
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//
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//==========================================================================
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MusInfo *I_RegisterSong (FileReader *reader, MidiDeviceSetting *device)
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{
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MusInfo *info = NULL;
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const char *fmt;
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DWORD id[32/4];
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if (nomusic)
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{
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delete reader;
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return 0;
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}
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if(reader->Read(id, 32) != 32 || reader->Seek(-32, SEEK_CUR) != 0)
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{
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delete reader;
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return 0;
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}
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// Check for gzip compression. Some formats are expected to have players
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// that can handle it, so it simplifies things if we make all songs
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// gzippable.
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if ((id[0] & MAKE_ID(255, 255, 255, 0)) == GZIP_ID)
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{
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int len = reader->GetLength();
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BYTE *gzipped = new BYTE[len];
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if (reader->Read(gzipped, len) != len)
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{
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delete[] gzipped;
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delete reader;
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return NULL;
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}
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delete reader;
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MemoryArrayReader *memreader = new MemoryArrayReader(NULL, 0);
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if (!ungzip(gzipped, len, memreader->GetArray()))
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{
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delete[] gzipped;
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delete memreader;
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return 0;
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}
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delete[] gzipped;
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memreader->UpdateLength();
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if (memreader->Read(id, 32) != 32 || memreader->Seek(-32, SEEK_CUR) != 0)
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{
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delete memreader;
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return 0;
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}
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reader = memreader;
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}
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EMIDIType miditype = IdentifyMIDIType(id, sizeof(id));
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if (miditype != MIDI_NOTMIDI)
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{
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EMidiDevice devtype = device == NULL? MDEV_DEFAULT : (EMidiDevice)device->device;
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#ifndef _WIN32
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// non-Windows platforms don't support MDEV_MMAPI so map to MDEV_SNDSYS
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if (devtype == MDEV_MMAPI)
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devtype = MDEV_SNDSYS;
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#endif
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retry_as_sndsys:
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info = CreateMIDIStreamer(*reader, devtype, miditype, device != NULL? device->args.GetChars() : "");
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if (info != NULL && !info->IsValid())
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{
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delete info;
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info = NULL;
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}
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if (info == NULL && devtype != MDEV_SNDSYS && snd_mididevice < 0)
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{
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devtype = MDEV_SNDSYS;
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goto retry_as_sndsys;
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}
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#ifdef _WIN32
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if (info == NULL && devtype != MDEV_MMAPI && snd_mididevice >= 0)
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{
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info = CreateMIDIStreamer(*reader, MDEV_MMAPI, miditype, "");
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}
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#endif
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}
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// Check for various raw OPL formats
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else if (
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(id[0] == MAKE_ID('R','A','W','A') && id[1] == MAKE_ID('D','A','T','A')) || // Rdos Raw OPL
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(id[0] == MAKE_ID('D','B','R','A') && id[1] == MAKE_ID('W','O','P','L')) || // DosBox Raw OPL
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(id[0] == MAKE_ID('A','D','L','I') && *((BYTE *)id + 4) == 'B')) // Martin Fernandez's modified IMF
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{
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info = new OPLMUSSong (*reader, device != NULL? device->args.GetChars() : "");
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}
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// Check for game music
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else if ((fmt = GME_CheckFormat(id[0])) != NULL && fmt[0] != '\0')
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{
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info = GME_OpenSong(*reader, fmt);
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}
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// Check for module formats
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else
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{
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info = MOD_OpenSong(*reader);
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}
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if (info == NULL)
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{
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// Check for CDDA "format"
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if (id[0] == (('R')|(('I')<<8)|(('F')<<16)|(('F')<<24)))
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{
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DWORD subid;
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reader->Seek(8, SEEK_CUR);
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if (reader->Read (&subid, 4) != 4)
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{
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delete reader;
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return 0;
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}
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reader->Seek(-12, SEEK_CUR);
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|
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if (subid == (('C')|(('D')<<8)|(('D')<<16)|(('A')<<24)))
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{
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// This is a CDDA file
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info = new CDDAFile (*reader);
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}
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}
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// no support in sound system => no modules/streams
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// 1024 bytes is an arbitrary restriction. It's assumed that anything
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// smaller than this can't possibly be a valid music file if it hasn't
|
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// been identified already, so don't even bother trying to load it.
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// Of course MIDIs shorter than 1024 bytes should pass.
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if (info == NULL && (reader->GetLength() >= 1024 || id[0] == MAKE_ID('M','T','h','d')))
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{
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// Let the sound system figure out what it is.
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info = new StreamSong (reader);
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// Assumed ownership
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reader = NULL;
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}
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}
|
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|
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if (reader != NULL) delete reader;
|
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|
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if (info && !info->IsValid ())
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{
|
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delete info;
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info = NULL;
|
|
}
|
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|
|
return info;
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}
|
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|
|
//==========================================================================
|
|
//
|
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// play CD music
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//
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//==========================================================================
|
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|
|
MusInfo *I_RegisterCDSong (int track, int id)
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{
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MusInfo *info = new CDSong (track, id);
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if (info && !info->IsValid ())
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{
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delete info;
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info = NULL;
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}
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return info;
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}
|
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|
|
//==========================================================================
|
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//
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//
|
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//
|
|
//==========================================================================
|
|
|
|
MusInfo *I_RegisterURLSong (const char *url)
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{
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StreamSong *song;
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|
|
song = new StreamSong(url);
|
|
if (song->IsValid())
|
|
{
|
|
return song;
|
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}
|
|
delete song;
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return NULL;
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}
|
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|
|
//==========================================================================
|
|
//
|
|
// ungzip
|
|
//
|
|
// VGZ files are compressed with gzip, so we need to uncompress them before
|
|
// handing them to GME.
|
|
//
|
|
//==========================================================================
|
|
|
|
static bool ungzip(BYTE *data, int complen, TArray<BYTE> &newdata)
|
|
{
|
|
const BYTE *max = data + complen - 8;
|
|
const BYTE *compstart = data + 10;
|
|
BYTE flags = data[3];
|
|
unsigned isize;
|
|
z_stream stream;
|
|
int err;
|
|
|
|
// Find start of compressed data stream
|
|
if (flags & GZIP_FEXTRA)
|
|
{
|
|
compstart += 2 + LittleShort(*(WORD *)(data + 10));
|
|
}
|
|
if (flags & GZIP_FNAME)
|
|
{
|
|
while (compstart < max && *compstart != 0)
|
|
{
|
|
compstart++;
|
|
}
|
|
}
|
|
if (flags & GZIP_FCOMMENT)
|
|
{
|
|
while (compstart < max && *compstart != 0)
|
|
{
|
|
compstart++;
|
|
}
|
|
}
|
|
if (flags & GZIP_FHCRC)
|
|
{
|
|
compstart += 2;
|
|
}
|
|
if (compstart >= max - 1)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Decompress
|
|
isize = LittleLong(*(DWORD *)(data + complen - 4));
|
|
newdata.Resize(isize);
|
|
|
|
stream.next_in = (Bytef *)compstart;
|
|
stream.avail_in = (uInt)(max - compstart);
|
|
stream.next_out = &newdata[0];
|
|
stream.avail_out = isize;
|
|
stream.zalloc = (alloc_func)0;
|
|
stream.zfree = (free_func)0;
|
|
|
|
err = inflateInit2(&stream, -MAX_WBITS);
|
|
if (err != Z_OK)
|
|
{
|
|
return false;
|
|
}
|
|
err = inflate(&stream, Z_FINISH);
|
|
if (err != Z_STREAM_END)
|
|
{
|
|
inflateEnd(&stream);
|
|
return false;
|
|
}
|
|
err = inflateEnd(&stream);
|
|
if (err != Z_OK)
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void I_UpdateMusic()
|
|
{
|
|
if (currSong != NULL)
|
|
{
|
|
currSong->Update();
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Sets relative music volume. Takes $musicvolume in SNDINFO into consideration
|
|
//
|
|
//==========================================================================
|
|
|
|
void I_SetMusicVolume (float factor)
|
|
{
|
|
factor = clamp<float>(factor, 0, 2.0f);
|
|
relative_volume = saved_relative_volume * factor;
|
|
snd_musicvolume.Callback();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// test a relative music volume
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD(testmusicvol)
|
|
{
|
|
if (argv.argc() > 1)
|
|
{
|
|
relative_volume = (float)strtod(argv[1], NULL);
|
|
snd_musicvolume.Callback();
|
|
}
|
|
else
|
|
Printf("Current relative volume is %1.2f\n", relative_volume);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// STAT music
|
|
//
|
|
//==========================================================================
|
|
|
|
ADD_STAT(music)
|
|
{
|
|
if (currSong != NULL)
|
|
{
|
|
return currSong->GetStats();
|
|
}
|
|
return "No song playing";
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD writeopl
|
|
//
|
|
// If the current song can be played with OPL instruments, dump it to
|
|
// the specified file on disk.
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (writeopl)
|
|
{
|
|
if (argv.argc() == 2)
|
|
{
|
|
if (currSong == NULL)
|
|
{
|
|
Printf ("No song is currently playing.\n");
|
|
}
|
|
else
|
|
{
|
|
MusInfo *dumper = currSong->GetOPLDumper(argv[1]);
|
|
if (dumper == NULL)
|
|
{
|
|
Printf ("Current song cannot be saved as OPL data.\n");
|
|
}
|
|
else
|
|
{
|
|
dumper->Play(false, 0); // FIXME: Remember subsong.
|
|
delete dumper;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Printf ("Usage: writeopl <filename>\n");
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD writewave
|
|
//
|
|
// If the current song can be represented as a waveform, dump it to
|
|
// the specified file on disk. The sample rate parameter is merely a
|
|
// suggestion, and the dumper is free to ignore it.
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (writewave)
|
|
{
|
|
if (argv.argc() >= 2 && argv.argc() <= 3)
|
|
{
|
|
if (currSong == NULL)
|
|
{
|
|
Printf ("No song is currently playing.\n");
|
|
}
|
|
else
|
|
{
|
|
MusInfo *dumper = currSong->GetWaveDumper(argv[1], argv.argc() == 3 ? atoi(argv[2]) : 0);
|
|
if (dumper == NULL)
|
|
{
|
|
Printf ("Current song cannot be saved as wave data.\n");
|
|
}
|
|
else
|
|
{
|
|
dumper->Play(false, 0); // FIXME: Remember subsong
|
|
delete dumper;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Printf ("Usage: writewave <filename> [sample rate]");
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD writemidi
|
|
//
|
|
// If the currently playing song is a MIDI variant, write it to disk.
|
|
// If successful, the current song will restart, since MIDI file generation
|
|
// involves a simulated playthrough of the song.
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (writemidi)
|
|
{
|
|
if (argv.argc() != 2)
|
|
{
|
|
Printf("Usage: writemidi <filename>");
|
|
return;
|
|
}
|
|
if (currSong == NULL)
|
|
{
|
|
Printf("No song is currently playing.\n");
|
|
return;
|
|
}
|
|
if (!currSong->IsMIDI())
|
|
{
|
|
Printf("Current song is not MIDI-based.\n");
|
|
return;
|
|
}
|
|
|
|
TArray<BYTE> midi;
|
|
FILE *f;
|
|
bool success;
|
|
|
|
static_cast<MIDIStreamer *>(currSong)->CreateSMF(midi, 1);
|
|
f = fopen(argv[1], "wb");
|
|
if (f == NULL)
|
|
{
|
|
Printf("Could not open %s.\n", argv[1]);
|
|
return;
|
|
}
|
|
success = (fwrite(&midi[0], 1, midi.Size(), f) == (size_t)midi.Size());
|
|
fclose (f);
|
|
|
|
if (!success)
|
|
{
|
|
Printf("Could not write to music file.\n");
|
|
}
|
|
}
|