gzdoom/wadsrc/decorate
Christoph Oelckers 912f8666d7 November 11, 2007 (Changes by Graf Zahl)
- Fixed: The FMOD stream player must specify whether it wants to play the
  sound looped or not when playback is started, not when the stream is created.
- Fixed: A_Saw didn't use the puff's damage type.
- Fixed: The AxeBlood's death state was using the wrong sprite frame.
- Fixed: The Mancubus had an attack sound defined even though it shouldn't.


SVN r565 (trunk)
2007-11-11 09:02:04 +00:00
..
doom November 11, 2007 (Changes by Graf Zahl) 2007-11-11 09:02:04 +00:00
heretic - Fixed: POwered up weapons with a different ready state than their base 2007-10-19 08:49:02 +00:00
hexen - fixed: The BFGBall's explosion sequence was missing a state. 2007-07-28 12:38:10 +00:00
raven - Converted Heretic's Clink (Sabreclaw) to DECORATE. 2006-11-25 12:25:05 +00:00
shared November 11, 2007 (Changes by Graf Zahl) 2007-11-11 09:02:04 +00:00
strife - Fixed: POwered up weapons with a different ready state than their base 2007-10-19 08:49:02 +00:00
constants.txt - Fixed: The pointer cleanup code must also check a sector's sky box pointers. 2007-10-29 20:27:40 +00:00
decorate.txt - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
nativeclasses.txt - Fixed: dumpmap crashed when used outside a map. 2007-09-02 09:57:08 +00:00