gzdoom/src/g_doom
Christoph Oelckers e08da03a3d - Increased precision of texture scaling factors to full fixed point. In the process
I got rid of the old tx and ty CVARs because they made the texture scaling
  much more complicated than it was actually needed (and besides, they were completely
  useless except for testing purposes anyway.)


SVN r522 (trunk)
2007-04-29 12:07:27 +00:00
..
a_arachnotron.cpp
a_archvile.cpp
a_bossbrain.cpp
a_bruiser.cpp
a_cacodemon.cpp
a_cyberdemon.cpp
a_demon.cpp
a_doomglobal.h
a_doomimp.cpp
a_doommisc.cpp
a_doomweaps.cpp
a_fatso.cpp
a_keen.cpp
a_lostsoul.cpp
a_painelemental.cpp
a_possessed.cpp
a_revenant.cpp
a_scriptedmarine.cpp
a_spidermaster.cpp
doom_sbar.cpp - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00