gzdoom/src/resourcefiles
Christoph Oelckers 90ea0c3f6f - added initial support for a GAMEINFO lump in PWADs. When the game is started
all files loaded with '-file' are scanned for this lump. This lump is read
  before any WAD initialization takes place, in particular the IWAD is not yet
  loaded at this time. This allows PWADs the option to specify an IWAD they 
  want to run with and optionally autoload external resource WADs.
- Fixed a few places where FixPathSeperator was called with a locked FString buffer.
  It's better to use the FString version of this function instead.


SVN r2073 (trunk)
2010-01-01 15:31:00 +00:00
..
ancientzip.cpp SBARINFO patch: 2009-05-20 01:42:47 +00:00
ancientzip.h SBARINFO patch: 2009-05-20 01:42:47 +00:00
file_7z.cpp - Maps inside zips can now satisfy the map checks for IWAD detection. 2009-11-10 02:29:18 +00:00
file_directory.cpp - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
file_grp.cpp - Rewrote IWAD detection code to use the ResourceFile classes instead of 2009-05-30 09:53:38 +00:00
file_lump.cpp - Added directory detection to the -file parameter. This obsoletes -dir, so 2009-09-02 03:47:48 +00:00
file_pak.cpp - Rewrote IWAD detection code to use the ResourceFile classes instead of 2009-05-30 09:53:38 +00:00
file_rff.cpp - Rewrote IWAD detection code to use the ResourceFile classes instead of 2009-05-30 09:53:38 +00:00
file_wad.cpp - Fixed: Some dmadds wads used zero-length sprites as placeholders. When you 2009-09-02 02:17:11 +00:00
file_zip.cpp - Added loading directories into the lump directory. 2009-05-31 10:49:47 +00:00
resourcefile.cpp - added initial support for a GAMEINFO lump in PWADs. When the game is started 2010-01-01 15:31:00 +00:00
resourcefile.h - added initial support for a GAMEINFO lump in PWADs. When the game is started 2010-01-01 15:31:00 +00:00